SIEGE 10K Tournament cEDH Gameplay: Bluefarm v  Kinnan v Rogsi v KrakSaka thumbnail Blurred backdrop thumbnail

SIEGE 10K Tournament cEDH Gameplay: Bluefarm v Kinnan v Rogsi v KrakSaka

MTG Basics profile icon
MTG Basics 175 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Ramp mana quickly by deploying mana dorks and creatures that tap for extra mana, then leverage this acceleration to cast large threats and combos, often focusing on synergistic creatures that generate value.

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Krark, the Thumbless & Sakashima of a Thousand Faces

    Storm combo deck that casts multiple spells rapidly, using Krark’s coin-flip ability to copy spells and Sakashima to double triggers, aiming to generate infinite or overwhelming value through spell copies and recursion.

  • Ashling the Flame Dancer

    Control the board by repeatedly dealing damage to all creatures via magecraft triggers, continuously wiping opponents’ boards to maintain dominance and clear a path for aggressive plays.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Bluefarm (likely Kraum, Ludevic's Opus or Tymna the Weaver)

    Establish early value through cards like Esper Sentinel and Professional Face Breaker, generate card advantage and mana, and aim to execute a midrange plan with efficient creatures and value engines.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Disrupt opponents by countering or removing key spells and creatures, leveraging efficient disruption spells and mana denial to slow down faster combo or ramp decks.

Gameplay Insights

  • 1

    Ashling’s repeated board wipes with magecraft triggers kept the battlefield clear of small creatures, significantly slowing down aggressive and token strategies.

  • 2

    Krark’s ability to copy spells on a coin flip, combined with Sakashima’s clone triggers, created a potent storm engine that required careful timing and sequencing to maximize.

  • 3

    Bluefarm utilized an early value engine to stabilize and generate incremental advantages, setting up for a smooth transition into bigger plays.

  • 4

    The Kinnan player prioritized securing a turn one fish to accelerate mana, but missing this initial play slightly delayed their ramp strategy.

  • 5

    Rograkh’s disruptive plays forced opponents to be cautious with their spell casts, balancing between advancing their strategies and avoiding counter or removal spells.

Notable Cards

  • Esper Sentinel

    Esper Sentinel

  • Displacer Kitten

    Displacer Kitten

  • Kodama of the East Tree

    Kodama of the East Tree

Gameplay Summary

The game begins with players deploying their opening hands, with Kinnan focusing on quickly establishing mana acceleration through early creatures and mana dorks.

The Krakashima deck aims to capitalize on a storm-like strategy by casting numerous spells, making use of magecraft triggers and spell copies generated by the commander’s ability to flip coins and clone spells.

Early board presence includes Ashling the Flame Dancer, who repeatedly wipes the board with her magecraft-triggered damage, putting pressure on token and low-toughness creature strategies.

Meanwhile, the bluefarm player sets up value engines such as Esper Sentinel and Professional Face Breaker to generate card advantage and sustain mana production for mid to late game plays.

The Rograkh deck plays a disruptive role, leveraging efficient disruption and mana denial to challenge the other players' development.

Watch on YouTube