Deck Strategies
Prime Speaker Zegana
Ramp quickly to flood the board with creatures, then leverage Zegana's entrance effect to draw a massive number of cards and grow her power, enabling overwhelming board presence.
Kelsien, the Plague
Gain experience counters by killing opposing creatures with Kelsien's tap ability, growing larger and more threatening with vigilance and haste to control the board and finish opponents.
Voja, Jaws of the Conclave
Generate a wide board of elves and wolves that grow with +1/+1 counters on attack, drawing cards for each wolf to maintain card advantage and apply steady pressure.
Odric, Lunarch Marshal
Build a strong defensive board enhanced by equipment that can be equipped at low cost with metalcraft, then leverage Odric’s ability to grant creatures vigilance and attack efficiently.
Gameplay Insights
- 1
Kelsien’s ability to gain experience counters by killing opposing creatures created a growing threat that other players had to respect and manage carefully.
- 2
Voja’s use of Master of the Wild Hunt to generate wolf tokens each upkeep and use them for damage dealt an incremental form of removal that helped control the board state.
- 3
Odric’s strategy of equipping low-cost equipment like Gorgon's Head and Luxodon Warhammer early allowed for efficient card draw and defensive capabilities to stabilize the board.
- 4
The inclusion of artifact and enchantment hate such as Relic of Progenitus and Aura of Silence indicated players were preparing for potential combo or control decks and sought to limit resource recursion.
- 5
Prime Speaker Zegana’s ramp and card draw engine set the stage for a potential mid-to-late game surge in card advantage and board presence, though early pacing was cautious.
Notable Cards
Gorgon's Head
Relic of Progenitus
Aura of Silence
Master of the Wild Hunt
Puresteel Paladin
Elvish Rejuvenator
Staff of Domination
Summary
The game began with players establishing their mana bases and deploying early creatures to set up their strategies. Prime Speaker Zegana focused on ramp and card draw by leveraging her initial entry with +1/+1 counters and drawing cards equal to the greatest power among her creatures. Kelsien, the Plague aimed to build experience counters by killing opposing creatures, growing stronger with vigilance and haste. Voja, Jaws of the Conclave worked to build a wide board of elves and wolves, generating value from +1/+1 counters and card draw on attacks. Odric, Lunarch Marshal took a defensive approach, aiming to build a strong board presence enhanced by equipment to swing combat phases in his favor. Mid-game saw key plays like the deployment of powerful equipment such as Gorgon's Head and Luxodon Warhammer to boost creatures and provide lifelink or removal options. Players also included artifact and enchantment hate with cards like Relic of Progenitus and Aura of Silence, signaling a focus on control and disruption. Voja’s continuous wolf token generation and damage-dealing ability with Master of the Wild Hunt provided incremental damage and board control, while Kelsien threatened to outpace others with experience counters growing through repeated creature removals. The game was marked by cautious board development and defensive plays as players sought to ramp and prepare for more aggressive turns, with each commander’s unique mechanics shaping the tempo and tension of the match.