Double Sleeved MTG profile icon

Thrasios & Tevesh v Tymna & Kraum v Etali v Kinnan

Double Sleeved MTG

Commanders featured in this video Reviewed & Verified

Decklist

Deck Strategies

  • Thrasios, Triton Hero

    Tevesh Szat & Thrasios, Triton Hero

    Generate infinite or large mana combos to draw through the deck and win with powerful spells or infinite loops, leveraging card advantage from Thrasios.

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver & Kraum, Ludevic's Opus

    Control the board and generate card advantage using commander damage triggers and spells like Wheel of Fortune, eventually winning through resource superiority or combo finishers such as Underworld Breach or Thassa's Oracle.

  • Etali, Primal Conqueror // Etali, Primal Sickness

    Etali, Primal Conqueror

    Aggressively pressure opponents with a dinosaur and goblin tribal strategy, using Etali’s ability to steal cards and disrupt opponents while protecting the board with counterspells and removal.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Ramp heavily to maximize mana production, then use Kinnan’s ability repeatedly to generate overwhelming mana and execute combo or value engine finishers.

Gameplay Insights

  • 1

    Players carefully balanced aggressive plays with interaction, as evidenced by multiple uses of counterspells and targeted removal to disrupt combo sequences.

  • 2

    The use of Esper Sentinel and Drannith Magistrate added taxing effects that complicated opponents’ ability to successfully execute their combos.

  • 3

    Timing of Wheel of Fortune by the Etali player was crucial to replenish resources and maintain pressure.

  • 4

    Deflecting Swat was used strategically to neutralize a key threat, the Velociraptor, preventing Etali from becoming too powerful.

  • 5

    Debates over whether to counter key spells like Lightning Bolt and Mystical Tutor reflected the high-stakes decision-making typical in cEDH games.

  • 6

    The interplay between mana ramp, card draw, and board control dictated the flow of the game, with each player trying to break open the game state first.

Notable Cards

  • Mana Crypt

    Mana Crypt

  • Lotus Petal

    Lotus Petal

  • Looter il-Kor

    Looter il-Kor

  • Wheel of Fortune

    Wheel of Fortune

  • Deflecting Swat

    Deflecting Swat

  • Esper Sentinel

    Esper Sentinel

  • Drannith Magistrate

    Drannith Magistrate

  • Fierce Guardianship

    Fierce Guardianship

  • Mystical Tutor

    Mystical Tutor

  • Lightning Bolt

    Lightning Bolt

  • Crop Rotation

    Crop Rotation

Summary

The game featured a four-player Commander free-for-all with Tevesh Szat & Thrasios, Tymna & Kraum, Etali, Primal Conqueror, and Kinnan, Bonder Prodigy piloting different competitive archetypes. Early turns focused on ramp and setting up mana acceleration, with players deploying mana rocks like Mana Crypt and Lotus Petal, and creatures like Looter il-Kor and Mind Goblin to maintain card flow and board presence. Taylor on Tevesh and Thrasios attempted to generate infinite mana combos to draw through their deck and win with large spells or infinite loops. Seth on Tymna and Kraum played a blue-based control and card advantage deck, seeking to leverage their commanders' synergy and powerful spells like Wheel of Fortune to sustain resources and control the table. The Etali player aggressively pushed damage with goblins and dinosaurs while trying to protect their board state with counterspells and removal. Kinnan focused on generating as much mana as possible to fuel repeated activations of Kinnan’s ability, aiming to overwhelm opponents with explosive mana bursts. Key interactions included a well-timed Wheel of Fortune cast by the Etali player, drawing new cards and refilling hands, and a critical Deflecting Swat that neutralized a dangerous Velociraptor threat. The game saw tense moments where players debated countering key spells like Lightning Bolt, Mystical Tutor, and Fierce Guardianship, highlighting the importance of interaction and timing in cEDH. The presence of Esper Sentinel and Drannith Magistrate created taxing effects that complicated combo execution. The game reached a pivotal stage with multiple players holding strong hands and mana, but the transcript cuts off before a definitive winner emerges, suggesting a complex, multi-step race to execute combos or lock opponents out. Overall, the gameplay demonstrated classic cEDH tension with explosive mana generation, layered interaction, and the need to balance aggression with defense. The commanders and decks embodied distinct archetypes—storm combo, control, aggressive tribal, and mana-fueled combo—each vying to break open the game state first.