This Man's Deck Was Built By Clowns (And They Kinda cooked) | Midnight Mana Episode 23 thumbnail Blurred backdrop thumbnail

This Man's Deck Was Built By Clowns (And They Kinda cooked) | Midnight Mana Episode 23

Midnight Mana profile icon
Midnight Mana 23 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • The Most Dangerous Gamer

    The Most Dangerous Gamer

    Focuses on accumulating counters and opening attractions to generate incremental value, boosting the commander and board presence while applying pressure through combat.

  • Ashling, the Limitless

    Ashling, the Limitless

    Uses Ashling’s ability to reduce casting costs and cheat creatures into play, leveraging elemental synergies to overwhelm opponents with efficient threats.

  • Astarion, the Decadent

    Astarion, the Decadent

    Relies on a massive vampire with lifelink and deathtouch to control combat and drain opponents’ life, applying constant pressure and punishing attacks.

  • Avatar Roku, Firebender

    Avatar Roku, Firebender

    Generates extra red mana during combat phases to enhance weapon-based damage and encourages aggressive player interaction to boost overall damage output.

Gameplay Insights

  • 1

    Opening attractions with The Most Dangerous Gamer not only boosted the commander but also triggered various beneficial effects, creating a snowball of advantage.

  • 2

    Avatar Roku's ability to generate additional red mana during any attack phase boosted weapon and combat damage, shifting the board state by incentivizing attacks among players.

  • 3

    The use of blood moon-like effects from Zho, the Moon Slayer applied significant land disruption pressure on non-basic lands, which influenced mana development.

  • 4

    Playing creatures with high power, like Vala, Heart of the Wilds, allowed for massive mana ramp and card draw, which fueled continued threat deployment.

  • 5

    Combat damage and interaction were pivotal, with players weighing the risk of blocking large deathtouch creatures like Astarion versus taking damage.

  • 6

    Synergies between land enchantments and creatures (e.g., Fertile Ground on Raging Ravine) enabled mana acceleration and increased threat deployment speed.

Notable Cards

  • Blood Moon

    Blood Moon

  • Raging Ravine

    Raging Ravine

  • Festering Gulch

    Festering Gulch

  • Animar, Soul of Elements

    Animar, Soul of Elements

  • Sinister Monolith

    Sinister Monolith

  • The Most Dangerous Gamer

    The Most Dangerous Gamer

  • Foam Weapons Kiosk

    Foam Weapons Kiosk

  • Decode Transmissions

    Decode Transmissions

Gameplay Summary

The game began with players setting up their mana bases and early board presence, with a focus on ramp and utility lands.

Dan, playing The Most Dangerous Gamer, emphasized a counters and attractions theme, opening attractions to boost his commander and generate value.

Sydney’s Ashling deck aimed to cheat creatures into play and leverage cheaper casting costs through Ashling’s abilities.

Lady piloted Astarion, the Decadent, utilizing a massive 44/4 lifelink deathtouch vampire to pressure opponents.

Phizzi’s Avatar Roku, Firebender deck focused on boosting combat damage by generating extra red mana during attacks to create a weapons-based aggressive strategy that encouraged player interaction and conflict among opponents. Early turns featured the deployment of utility lands and creatures that synergized with their commanders, such as Zho, the Moon Slayer providing Blood Moon effects on a stick, and a variety of enchantments enhancing lands and creatures.

Key moments included Dan’s use of The Most Dangerous Gamer’s attraction opening to build board presence and the use of combat triggers to open more attractions, generating incremental advantages.

Sydney’s play of Vala Heart of the Wilds and the use of one ring for card draw represented his strategy to gain incremental value from creatures’ power and draw spells.

Lady’s Astarion proved to be a strong threat with lifelink and deathtouch, forcing opponents to consider blockers carefully.

Phizzi’s Avatar Roku amplified combat damage and encouraged the table to attack each other, increasing the game's intensity. The interaction of these decks created a dynamic battlefield where combat damage, counters, and incremental card advantage played pivotal roles.

The Most Dangerous Gamer’s ability to open attractions and grow stronger through counters, combined with the pressure from Astarion and Avatar Roku’s damage boosts, shaped the flow of the game.

The game revolved around managing board state, leveraging synergies between creatures and attractions, and using combat to chip away at opponents’ life totals, setting up for potential finishing moves through combat damage and attrition.

Watch on YouTube