Deck & Commander Strategies
Malcolm, Keen-Eyed Navigator & Tana, the Bloodsower
This deck aims to generate value and board presence through aggressive creature synergies, utilizing combos like Glint-Horn Buccaneer with Malcolm and Twinflame with Dualcaster Mage to overwhelm opponents with multiple combat phases and damage.
Heliod, Sun-Crowned
Focused on stax control and disruption, this deck uses tax effects and mana denial to slow opponents before executing a combo finish involving Walking Ballista to win the game.
Magda, Brazen Outlaw
This deck leverages treasure generation and artifact synergy, using Magda’s ability to fetch key combo pieces such as Clock of Omens and Maskwood Nexus to generate infinite treasures and create a loop that ultimately leads to lethal damage through repeated Lightning Bolts.
Tymna the Weaver & Jeska, Thrice Reborn
Known as the Mad Farm deck, it focuses on fast mana acceleration and combo potential, typically aiming to cast Ad Nauseam quickly, generate infinite mana, and burn out the table using Jeska's commander damage ability.
Ao, the Dawn Sky
A midrange stax deck that disrupts opponents with taxing artifacts and creatures while assembling a combo with Nim Deathmantle and its commander to generate value and secure a win.
Gameplay Insights
- 1
Garner's use of Magda to fetch artifact-based combo pieces like Clock of Omens and Maskwood Nexus enabled an infinite treasure generation loop, demonstrating efficient resource recursion and synergy exploitation.
- 2
The timely destruction of Thorn of Amethyst by Spine of Ish Sah was crucial in removing a stax piece that hindered mana production, allowing Garner to accelerate his combo.
- 3
Garner’s loop involving Soul-Guide Lantern and Elixir of Immortality allowed repeated drawing and shuffling, enabling him to find and recast Lightning Bolt multiple times to systematically eliminate opponents.
- 4
Charles’ early stax setup with Mana Vault, Manifold Key, and Thorn of Amethyst showcased a strong disruptive opening, though it was eventually dismantled by Magda’s aggressive combo strategy.
- 5
Cal’s early aggression with Malcolm and treasure generation was quickly neutralized, illustrating the vulnerability of creature-based combos to artifact-based mass disruption and removal.
Notable Cards
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Dockside Extortionist
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Magda, Brazen Outlaw
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Clock of Omens
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Universal Automaton
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Maskwood Nexus
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Spine of Ish Sah
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Bogardan Hellkite
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Soul-Guide Lantern
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Elixir of Immortality
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Lightning Bolt
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Mana Vault
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Manifold Key
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Thorn of Amethyst
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Heliod, Sun-Crowned
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Ledger Shredder
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Dualcaster Mage
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Glint-Horn Buccaneer
Gameplay Summary
The game featured a competitive four-player Commander match with decks piloted by Cal (Malcolm & Tana), Charles (Ao, the Dawn Sky), Garner (Magda, Brazen Outlaw), and Ryan (Tymna the Weaver & Jeska, Thrice Reborn).
Early turns saw rapid mana acceleration and board development, with Charles notably deploying a strong turn-one stax setup including Mana Vault, Manifold Key, Thorn of Amethyst, and Heliod, Sun-Crowned.
Garner capitalized on early treasure generation using Dockside Extortionist and quickly assembled a powerful combo with Magda, Brazen Outlaw, Clock of Omens, and Universal Automaton to generate infinite treasures and leverage Maskwood Nexus to turn all cards into Dwarves, enabling a massive loop of treasure generation and creature fetching. Garner's board control escalated as he fetched key artifacts like Spine of Ish Sah to destroy problematic permanents and Bogardan Hellkite to clear opposing creatures, effectively dismantling Cal and Ryan’s early board presence.
Utilizing a draw and shuffle loop with Soul-Guide Lantern and Elixir of Immortality, Garner repeatedly found and cast Lightning Bolt, systematically eliminating opponents and winning the game.
The game demonstrated a sharp contrast between aggressive combos and stax disruption, with Garner’s Magda deck showcasing its ability to combo off efficiently and decisively close out the game.