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Ao vs Malcolm/Tana vs Magda vs Tymna/Jeska | CEDH Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Malcolm, Keen-Eyed Navigator Tana, the Bloodsower

    Malcolm, Keen-Eyed Navigator & Tana, the Bloodsower

    This deck aims to generate value and board presence through aggressive creature synergies, utilizing combos like Glint-Horn Buccaneer with Malcolm and Twinflame with Dualcaster Mage to overwhelm opponents with multiple combat phases and damage.

  • Heliod, Sun-Crowned

    Heliod, Sun-Crowned

    Focused on stax control and disruption, this deck uses tax effects and mana denial to slow opponents before executing a combo finish involving Walking Ballista to win the game.

  • Magda, Brazen Outlaw

    Magda, Brazen Outlaw

    This deck leverages treasure generation and artifact synergy, using Magda’s ability to fetch key combo pieces such as Clock of Omens and Maskwood Nexus to generate infinite treasures and create a loop that ultimately leads to lethal damage through repeated Lightning Bolts.

  • Jeska, Thrice Reborn Tymna the Weaver

    Tymna the Weaver & Jeska, Thrice Reborn

    Known as the Mad Farm deck, it focuses on fast mana acceleration and combo potential, typically aiming to cast Ad Nauseam quickly, generate infinite mana, and burn out the table using Jeska's commander damage ability.

  • Ao, the Dawn Sky

    Ao, the Dawn Sky

    A midrange stax deck that disrupts opponents with taxing artifacts and creatures while assembling a combo with Nim Deathmantle and its commander to generate value and secure a win.

Gameplay Insights

  • 1

    Garner's use of Magda to fetch artifact-based combo pieces like Clock of Omens and Maskwood Nexus enabled an infinite treasure generation loop, demonstrating efficient resource recursion and synergy exploitation.

  • 2

    The timely destruction of Thorn of Amethyst by Spine of Ish Sah was crucial in removing a stax piece that hindered mana production, allowing Garner to accelerate his combo.

  • 3

    Garner’s loop involving Soul-Guide Lantern and Elixir of Immortality allowed repeated drawing and shuffling, enabling him to find and recast Lightning Bolt multiple times to systematically eliminate opponents.

  • 4

    Charles’ early stax setup with Mana Vault, Manifold Key, and Thorn of Amethyst showcased a strong disruptive opening, though it was eventually dismantled by Magda’s aggressive combo strategy.

  • 5

    Cal’s early aggression with Malcolm and treasure generation was quickly neutralized, illustrating the vulnerability of creature-based combos to artifact-based mass disruption and removal.

Notable Cards

  • Dockside Extortionist

    Dockside Extortionist

  • Magda, Brazen Outlaw

    Magda, Brazen Outlaw

  • Clock of Omens

    Clock of Omens

  • Universal Automaton

    Universal Automaton

  • Maskwood Nexus

    Maskwood Nexus

  • Spine of Ish Sah

    Spine of Ish Sah

  • Bogardan Hellkite

    Bogardan Hellkite

  • Soul-Guide Lantern

    Soul-Guide Lantern

  • Elixir of Immortality

    Elixir of Immortality

  • Lightning Bolt

    Lightning Bolt

  • Mana Vault

    Mana Vault

  • Manifold Key

    Manifold Key

  • Thorn of Amethyst

    Thorn of Amethyst

  • Heliod, Sun-Crowned

    Heliod, Sun-Crowned

  • Ledger Shredder

    Ledger Shredder

  • Dualcaster Mage

    Dualcaster Mage

  • Glint-Horn Buccaneer

    Glint-Horn Buccaneer

Gameplay Summary

The game featured a competitive four-player Commander match with decks piloted by Cal (Malcolm & Tana), Charles (Ao, the Dawn Sky), Garner (Magda, Brazen Outlaw), and Ryan (Tymna the Weaver & Jeska, Thrice Reborn).

Early turns saw rapid mana acceleration and board development, with Charles notably deploying a strong turn-one stax setup including Mana Vault, Manifold Key, Thorn of Amethyst, and Heliod, Sun-Crowned.

Garner capitalized on early treasure generation using Dockside Extortionist and quickly assembled a powerful combo with Magda, Brazen Outlaw, Clock of Omens, and Universal Automaton to generate infinite treasures and leverage Maskwood Nexus to turn all cards into Dwarves, enabling a massive loop of treasure generation and creature fetching. Garner's board control escalated as he fetched key artifacts like Spine of Ish Sah to destroy problematic permanents and Bogardan Hellkite to clear opposing creatures, effectively dismantling Cal and Ryan’s early board presence.

Utilizing a draw and shuffle loop with Soul-Guide Lantern and Elixir of Immortality, Garner repeatedly found and cast Lightning Bolt, systematically eliminating opponents and winning the game.

The game demonstrated a sharp contrast between aggressive combos and stax disruption, with Garner’s Magda deck showcasing its ability to combo off efficiently and decisively close out the game.

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