Deck Strategies
Shelob, Child of Ungoliant
Utilizes deathtouch spiders that create food tokens when dealing damage, enabling life gain and board presence through token generation and combat control.
Chishiro, the Shattered Blade
Builds a swarm of creatures equipped with various equipment, leveraging +1/+1 counters and synergy to outnumber and overpower opponents.
Bright-Palm, Soul Awakener
Aggressively grows large creatures using +1/+1 counters, focusing on straightforward damage and board dominance through size and combat.
Sisay, Weatherlight Captain
A toolbox deck that uses tutors and fast mana to assemble combos, notably involving infinite mana with Devoted Druid and other synergy pieces to enable powerful equipment and creatures.
Gameplay Insights
- 1
Shelob’s ability to create food tokens by dealing damage with spiders encouraged aggressive combat and provided incremental life gain that helped stabilize against aggressive decks.
- 2
Chishiro’s reliance on equipment and +1/+1 counters made for a steady board-building approach that could quickly overwhelm if left unchecked.
- 3
Bright-Palm’s deck avoided political plays, focusing purely on combat damage to win, which simplified decision-making but risked becoming a primary target.
- 4
Sisay’s deck included a known infinite mana combo with Devoted Druid, suggesting a win condition based on infinite mana and tutoring for key pieces; the player carefully managed this combo to maintain tempo.
- 5
Players showed a respectful approach to proxies and thematic deck building, allowing creative deck strategies that represented personal and cultural significance.
- 6
Early game turns saw careful mana development with multiple players using Soul Ring, indicating a focus on ramping into mid-game threats efficiently.
Notable Cards
Shelob, Child of Ungoliant
Devoted Druid
Panharmonicon
Kamahl, Fist of Krosa
Summary
The game began with a relatively slow start, with players setting up their mana bases and early ramp spells like Soul Ring. Shelob’s player aimed to leverage the commander’s ability to create spider tokens with deathtouch and generate food tokens through combat damage, threatening board control and life gain. Chishiro’s deck focused on equipping and boosting smaller creatures, building a board full of +1/+1 counters and combat tricks to overwhelm opponents. Bright-Palm's player adopted an aggressive strategy, putting out large creatures and enhancing them with +1/+1 counters to apply constant pressure through combat damage. Sisay’s deck appeared to be a toolbox style with tutors and the potential for infinite mana combos, focusing on assembling powerful equipment and creatures to punch through defenses.