Doc Ock vs Spider-Man Noir vs Green Goblin vs SP//dr | Magic the Gathering x Spider-Man PDH Gameplay thumbnail Blurred backdrop thumbnail
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Doc Ock vs Spider-Man Noir vs Green Goblin vs SP//dr | Magic the Gathering x Spider-Man PDH Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Green Goblin, Revenant

    Green Goblin, Revenant

    Discard many cards pre-combat to draw a large number of cards when attacking, generating massive card advantage to outvalue opponents.

  • SP//dr, Piloted by Peni

    SP//dr, Piloted by Peni

    Use modified creatures to deal combat damage, drawing cards and maintaining board presence to eventually draw the entire deck.

  • Doc Ock, Sinister Scientist

    Doc Ock, Sinister Scientist

    Achieve threshold with eight or more cards in the graveyard to become a huge hexproof threat capable of winning through commander damage.

  • Spider-Man Noir

    Spider-Man Noir

    Attack alone to grow in size and surveil, leveraging graveyard synergy to build a powerful board and win through combat damage.

Gameplay Insights

  • 1

    Doc Ock became unblockable through enchantments, enabling him to deliver lethal commander damage quickly.

  • 2

    Green Goblin leveraged discard and madness mechanics to maintain strong card draw and board presence.

  • 3

    SP//dr’s ability to draw cards from dealing combat damage with modified creatures provided sustained card advantage and pressure.

  • 4

    Spider-Man Noir’s attack alone mechanic synergized well with surveil to dig through the deck and grow threats efficiently.

  • 5

    Players prioritized ramp and mana rocks to cast expensive commanders and key spells early, accelerating their game plans.

Notable Cards

  • Imprisoned in the Moon

    Imprisoned in the Moon

  • Aether Spellbomb

    Aether Spellbomb

  • Cathartic Reunion

    Cathartic Reunion

  • Bloodmad Vampire

    Bloodmad Vampire

  • Soul of the Rapids

    Soul of the Rapids

  • Rune of Protection: Red

    Rune of Protection: Red

  • Hidden Grotto

    Hidden Grotto

  • Thought Vessel

    Thought Vessel

Gameplay Summary

The game started with each player setting up their mana base and deploying early ramp artifacts and creatures to accelerate their strategies.

Green Goblin focused on discarding cards pre-combat to draw extra cards and generate value, while SP//dr piloted by Peni aimed to draw cards by dealing combat damage with modified creatures.

Doc Ock sought to reach graveyard threshold to become an enormous threat with hexproof and high commander damage potential.

Spider-Man Noir used a strategy revolving around attacking alone to grow and surveil, leveraging graveyard synergy. Early combat saw SP//dr dealing damage to draw cards, and Doc Ock becoming unblockable through enchantments, allowing him to apply commander damage quickly.

Green Goblin utilized Cathartic Reunion to discard and trigger madness cards, maintaining a strong hand advantage.

Spider-Man Noir grew with incremental counters and surveil triggers, preparing for larger threats.

Key turning points included Doc Ock's unblockability making him a lethal damage dealer and Green Goblin's card draw engine threatening to outvalue opponents.

The gameplay revolved around maintaining tempo and card advantage while applying pressure through evasive or unblockable commanders, with the win conditions centering on commander damage and outdrawing opponents to overwhelm them.

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