Re-Upload GEILES PAUPERPLAY! Sarevok ist ja mal geil! | Dargo vs Dina vs Malcom vs Sarevok thumbnail Blurred backdrop thumbnail

Re-Upload GEILES PAUPERPLAY! Sarevok ist ja mal geil! | Dargo vs Dina vs Malcom vs Sarevok

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Board Wipe Berlin 20 EDH Gameplay videos

∙ ∙ 🇩🇪 German

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Sarevok, Deathbringer Criminal Past

    Sarevok, Deathbringer Criminal Past

    Leverages his ability to grant extra turns and deal commander damage equal to his power, using sacrifice and recursion synergies to control the board and pressure opponents.

  • Dargo, the Shipwrecker Kediss, Emberclaw Familiar

    Dargo, the Shipwrecker + Kediss, Emberclaw Familiar

    Utilizes artifact sacrifices and aggressive creatures to generate mana and board presence, aiming to overwhelm opponents with tempo and recurring threats.

  • Dina, Soul Steeper

    Dina, Soul Steeper

    Focuses on life drain and extort mechanics, generating tokens and leveraging synergies with other permanents to steadily chip away at opponents’ life totals.

  • Kediss, Emberclaw Familiar Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator + Kediss, Emberclaw Familiar

    Combines artifact ramp and control elements with aggressive combat tactics, equipping creatures to disrupt opponents and maintain board advantage.

Gameplay Insights

  • 1

    Sarevok’s ability to grant an extra turn each cycle creates a high-pressure scenario forcing opponents to respond quickly or lose significant life to commander damage.

  • 2

    Denno’s use of artifact sacrifice to generate mana and trigger beneficial effects accelerates his board development and maintains tempo.

  • 3

    Lars’ deployment of extort creatures and token generators steadily drains opponents’ life while stabilizing his board.

  • 4

    The interaction between equipment like El of Sleep and creatures forces opponents to return cards to hand, disrupting their tempo and board state.

  • 5

    Despite the casual setting and lower power level of Pauper Commander, strategic synergies and timing of triggers make for engaging and dynamic gameplay.

Notable Cards

  • Dargo, the Shipwrecker

    Dargo, the Shipwrecker

  • Kediss, Emberclaw Familiar

    Kediss, Emberclaw Familiar

  • Dina, Soul Steeper

    Dina, Soul Steeper

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

  • Dragon Breath

    Dragon Breath

  • Syndicate Enforcer

    Syndicate Enforcer

  • Sunshot Militia

    Sunshot Militia

Gameplay Summary

The game begins at a relaxed pace with the four players deploying their strategies in a casual Pauper Commander setting.

Early turns focus on ramping and board development, with Lars generating tokens and artifacts to accelerate his Dina, Soul Steeper deck, while Marcel sets up his Malcolm, Keen-Eyed Navigator build.

Denno plays Dargo, the Shipwrecker, and Kediss, Emberclaw Familiar, aiming to leverage artifact synergies and aggressive board presence.

Bruno pilots Sarevok, Deathbringer Criminal Past, a deck that rewards careful timing and strategic sacrifice.

As the game progresses, players build up board states and synergize their commanders' abilities, resulting in incremental damage and life manipulation without immediate explosive plays.

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