Deck Strategies
Urza, Chief Artificer
Focus on creating and enhancing artifact creatures to generate board presence and value, often through token generation and modular artifact synergies.
Prossh, Skyraider of Kher
A Kithkin and Kher tribal deck that leverages sacrifice mechanics and combat damage, focusing on wide board presence and incremental advantage.
Sidar Kondo of Jamuraa
Build around low-power legendary creatures with triggered abilities, copying and triggering these effects to gain incremental advantage and control.
Vial Smasher the Fierce
Aggressive tempo deck using haste creatures to deal early damage and leverage the first spell cast each turn for added damage and pressure.
Anikthea, Hand of Erebos
A versatile deck aiming to either wipe the board and reset the game state or overwhelm opponents with token swarms bolstered by anthems and lifelink.
Gameplay Insights
- 1
Utilizing artifact creatures like Aetherium Spinner to generate flying tokens that benefit from Urza's modular artifact synergies was a key incremental advantage.
- 2
The use of Forgotten Ancient to accumulate and redistribute +1/+1 counters created a looming threat that could swing board control in Sidar Kondo's favor.
- 3
Vial Smasher's aggressive playstyle with haste creatures applied consistent early pressure, forcing opponents to respond quickly.
- 4
Anikthea's player balanced between setting up potential board wipes and building a token army, keeping opponents guessing about the immediate threat.
- 5
Effective land sequencing and ramping allowed players to hit multiple colors early, enabling the casting of multicolor commanders and spells without delay.
Notable Cards
Forgotten Ancient
Arcane Sanctum
Summary
The game started with a typical multiplayer EDH setup, with each player developing their board through ramp and early creatures. The Urza deck focused on artifact synergy, casting artifact creatures like Aetherium Spinner to generate tokens and bolster board presence. Prossh's deck leaned into a tribal theme with Kithkin and Kher creatures, emphasizing sacrifice and combat damage. Sidar Kondo and Vial Smasher played a deck built around low-power legendary creatures with triggered abilities, aiming to leverage synergies among these creatures for incremental advantage. Anikthea, Hand of Erebos, piloted by Sandwich, seemed to plan either board wipes or a token swarm strategy, using token generation and anthem effects to overwhelm opponents. Early turns featured strategic plays such as ramping into key lands and casting value creatures like Forgotten Ancient to accumulate counters, setting up potential late-game power shifts. The players exchanged some early combat damage, with Vial Smasher's haste-enabled creatures dealing quick hits and lifelink effects gaining life for Anikthea's player. The game appeared to be building towards explosive turns, especially around Urza's artifact synergy and Sidar Kondo's triggered ability interactions, creating tension and anticipation for a major board swing.