Deck & Commander Strategies

Radagast of Rhosgobel
Reduce the cost of the first creature each turn and cast it with flash to maintain tempo and surprise. Utilize creatures that untap permanents to accelerate mana and board development.

Gandalf, Party Guest
Build a wizard tribal deck that casts instants and sorceries efficiently based on the number of legendary wizards, generating card advantage and controlling the board with spells.

Tom, Bert, and William
Use the commanders' ability to consume creatures and draw multiple cards, maintaining card advantage and flexibility. Control the board by removing key threats and refilling the hand.

Thranduil, the Elvenking
Leverage elf tribal synergies to ramp mana quickly and draw cards. Use elves with activated abilities to generate large mana pools and overwhelm opponents with powerful elves.
Gameplay Insights
- 1
Radagast’s early use of Ancient Tomb and Seedorn Muse allowed him to produce large amounts of mana and flash creatures in unexpectedly, creating strong board presence quickly.
- 2
Gandalf’s ability to cast instants and sorceries scaled with the number of wizards on the battlefield, opening up options for flexible spellcasting and card advantage.
- 3
Tom, Bert, and William’s tactic of sacrificing creatures to draw cards helped maintain a large hand size and disrupt opponents by removing key threats like Seedorn Muse.
- 4
Thranduil’s elf synergy, especially with Heritage Druid and Eland Moonreader, generated explosive mana and card draw, enabling potentially large plays and combos.
- 5
The interaction between flicker or flash effects and mana acceleration proved crucial for establishing dominance on the board early in the game.
Notable Cards
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Ancient Tomb
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Soul of the Harvest
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Assassin's Trophy
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Heritage Druid
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Bygone Colossus
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Formidable Speaker
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Curious Forager
Gameplay Summary
The game featured four Hobbit-themed commanders each pursuing distinct strategies.
Radagast of Rhosgobel leveraged his ability to reduce creature costs and grant flash once per turn, enabling him to deploy creatures quickly and reactively.
Early plays included casting powerful creatures like Seedorn Muse, which untapped his permanents, accelerating his tempo.
Gandalf, Party Guest focused on building a wizard tribal theme, using his ability to cast instants and sorceries based on the number of legendary wizards controlled, generating card advantage and board presence.
Tom, Bert, and William utilized a unique food-eating mechanic to draw numerous cards and maintain a high hand size, enabling flexibility and resilience.
Thranduil, the Elvenking, centered around elf synergies with ramp and drawing cards through creatures like Heritage Druid and Eland Moonreader, aiming to generate explosive mana and card draw.




























