Deck & Commander Strategies

Tidus, Yuna's Guardian
A proliferate-focused deck that aims to place and grow +1/+1 counters on creatures, leveraging incremental upgrades to dominate in combat.

Hakbal of the Surging Soul
A Murkoke tribal deck that explores creatures and plays extra lands each turn to ramp quickly, generate card advantage, and create large threats.

Kona, Rescue Beastie
Focused on casting big creatures and using Kona’s ability to cheat large permanents onto the battlefield, enabling early board dominance.
Dan’s Boros Landfall Deck
Uses landfall triggers to produce value and damage, ramping through lands to trigger abilities and overwhelm opponents with aggressive creatures and burn effects.

Akiri, Line-Slinger / Toggo, Goblin Weaponsmith
Artifact synergy centered around creating equipment tokens and boosting Akiri’s power to fling opponents’ threats for damage and close the game quickly.
Gameplay Insights
- 1
The interaction between Hakbal’s explore ability and land drops allowed for efficient ramp and card draw, quickly accelerating his board state.
- 2
Toggo’s creation of rock tokens that can be sacrificed for damage added consistent small burn to pressure opponents and synergized well with Akiri’s growth.
- 3
Cavalier of Thorns provided both ramp and card filtering through its enter-the-battlefield effect, enabling players to dig deeper for key lands or spells.
- 4
Players carefully managed combat steps, equipping and attacking to maximize damage output while minimizing exposure to removal.
- 5
The use of equipment and artifact synergy by Akiri and Toggo created a tempo advantage that was pivotal in threatening opponents and forcing defensive plays.
Notable Cards
-

Smuggler's Copter
-

Cavalier of Thorns
-

Akiri, Line-Slinger
-

Toggo, Goblin Weaponsmith
-

Ruin Ghost
Gameplay Summary
The game began with all players setting up their board states with early ramp and creatures, each showcasing their deck's unique synergy.
The Boros landfall deck leveraged landfall triggers and efficient ramp to establish board presence, while the green decks focused on deploying large creatures and synergizing with counters and land interactions.
Early plays such as casting fan favorites like Fanatic of Ronas and Smuggler's Copter added incremental value, while players used commanders to exert pressure or ramp into bigger threats.
Key moments included the deployment of Hakbal, which synergized with Murkoke tribal explore and land drops, allowing for continuous card advantage and mana acceleration.
Meanwhile, Akiri and Toggo's artifact synergy created tokens and boosted creatures to threaten lethal damage through equipment and combat tricks.














![Commander VS S17E6: ??? VS ??? VS ??? VS ??? [EDH] thumbnail](https://i.ytimg.com/vi/ODbd-5aQLSM/sddefault.jpg)
![Commander VS S16E6: Akiri VS Estrid VS Izoni VS Uril [EDH] thumbnail](https://i.ytimg.com/vi/rlrtwKjcoD0/sddefault.jpg)
![Commander VS S12E10: Akiri & Silas Renn vs Yuriko vs Sasaya vs Mairsil [EDH] thumbnail](https://i.ytimg.com/vi/C8SzVjMHJ-s/sddefault.jpg)




































