Deck Strategies
Malcolm, Keen-Eyed Navigator & Vial Smasher the Fierce
This deck combines Malcolm’s synergy with Pirates to generate card advantage and efficient aggressive plays alongside Vial Smasher’s damage-dealing capability. It aims to quickly assemble combos or control the board with key spells tutored through Vampiric Tutor and Jeska's Will, winning via fast damage or combo interactions.
Tymna the Weaver & Kraum, Ludevic's Opus
A midrange value and control deck leveraging card draw from combat damage and disruption spells to out-resource opponents. It typically wins through incremental value and combos that capitalize on the commanders’ synergy with drawing and dealing damage.
Loot, the Key to Everything
This deck focuses on maximizing the card advantage and flexibility provided by Loot’s ability to loot and draw cards. It uses spells and artifacts to accelerate mana and dig through the deck to assemble combos or lock down opponents with interaction.
Gameplay Insights
- 1
Malcolm/Vial Smasher’s early ramp with artifacts and immediate deployment of Malcolm created early pressure and card advantage.
- 2
The use of Jeska's Will early in the game allowed for multiple modes, including mana generation and card selection, which was pivotal in finding Glen Elendra Archmage to protect the board state.
- 3
Tutoring spells like Vampiric Tutor and Imperial Seal were used effectively to find key pieces and maintain momentum.
- 4
The aggressive early swings with creatures like Crobat and Glen Elendra Archmage maintained pressure on opponents and limited their development.
- 5
The game ended swiftly once Malcolm/Vial Smasher assembled the critical pieces and leveraged them efficiently, demonstrating the power of quick mana acceleration combined with tutoring in cEDH.
Notable Cards
Jeska's Will
Vampiric Tutor
Imperial Seal
Glen Elendra Archmage
Mox Opal
Gemstone Caverns
Summary
The final round of the Arcane Series cEDH tournament featured a high-stakes game between four competitive decks: Malcolm paired with Vial Smasher, two Tymna and Kraum decks, and Loot, the Key to Everything. The game began with aggressive mana acceleration and early board development from all players. Malcolm/Vial Smasher had a particularly explosive start, quickly deploying key combo pieces and generating card advantage through spells like Vampiric Tutor and Jeska's Will, which allowed them to find crucial cards like Glen Elendra Archmage and Imperial Seal. This early tempo and card selection put Malcolm/Vial Smasher in a dominant position right from the opening turns. The aggressive and efficient use of mana artifacts, combined with the ability to tutor for interaction and combo pieces, set the pace for the game.