(EDH) Slogurk Vs Captain Ripley Vance Vs Jerren Vs Tovolar - Commander Gameplay Ep.69 (Zach & Cole!) thumbnail Blurred backdrop thumbnail
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(EDH) Slogurk Vs Captain Ripley Vance Vs Jerren Vs Tovolar - Commander Gameplay Ep.69 (Zach & Cole!)

NeoRoyal House of Pricey Cardboard - EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Slogurk, the Overslime

    Slogurk, the Overslime

    A landfall and land destruction deck that uses Slogurk’s ability to return lands from the graveyard, disrupting opponents’ mana bases while building a combo to destroy their lands and gain dominance.

  • Captain Ripley Vance

    Captain Ripley Vance

    A casual but optimized storm deck leveraging Zada, Krark Unbound and underworld breach to generate high storm counts and close the game either through massive direct damage or infinite combos.

  • Jerren, Corrupted Bishop // Ormendahl, the Corrupter

    Jerren, Corrupted Bishop

    A demon tribal deck focused on creating demon tokens, sacrificing creatures for value, and overwhelming opponents with flying and trampling demons.

  • Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

    Tovolar, Dire Overlord

    An aggressive werewolf tribal deck that pressures opponents with lords and tokens, using the day/night cycle to pump creatures and employing new win conditions that capitalize on multiple untap triggers.

Gameplay Insights

  • 1

    Slogurk’s land destruction and land recursion slowed opponents’ mana development while maintaining board presence, creating a persistent tempo advantage.

  • 2

    Captain Ripley Vance’s early storm spells combined with Gamble and Fists of Flame enabled aggressive direct damage bursts, pressuring opponents to respond quickly.

  • 3

    Jerren leveraged demon token creation and sacrifice outlets to maintain board control and life buffer, but was vulnerable to aggressive combat from Tovolar.

  • 4

    Tovolar’s use of the day/night mechanic and combat tricks like Colony Ambush allowed effective blocking and trading, balancing aggression with defense.

  • 5

    Strategic timing of sacrifices and flash-ins, such as Jerren sacrificing creatures to draw cards and Tovolar flashing in blockers, showcased the importance of reactive play in this multi-player environment.

  • 6

    The interplay between land destruction and storm combo attempts created a dynamic game state where players had to constantly adapt their strategies.

Notable Cards

  • Slogurk, the Overslime

    Slogurk, the Overslime

  • Captain Ripley Vance

    Captain Ripley Vance

  • Jerren, Corrupted Bishop // Ormendahl, the Corrupter

    Jerren, Corrupted Bishop // Ormendahl, the Corrupter

  • Tovolar, the Midnight Scourge // Tovolar, the Midnight Scourge

    Tovolar, the Midnight Scourge // Tovolar, the Midnight Scourge

  • Gamble

    Gamble

  • Fists of Flame

    Fists of Flame

  • Springbloom Druid

    Springbloom Druid

  • Breeding Pool

    Breeding Pool

  • Field of the Dead

    Field of the Dead

  • Cabal Stronghold

    Cabal Stronghold

  • Rage Reflection

    Rage Reflection

  • Nature's Will

    Nature's Will

Gameplay Summary

The game began with each player establishing their board presence according to their deck strategies.

Slogurk, the Overslime focused on a landfall and land destruction plan, leveraging the commander’s ability to recur lands from the graveyard and disrupt opponents’ mana bases.

Captain Ripley Vance started aggressively with a casual storm approach, quickly casting spells to build storm count and using direct damage to put opponents under pressure.

Jerren, Corrupted Bishop established a demon tribal boardstate, generating tokens and sacrificing creatures to fuel their game plan.

Tovolar, Dire Overlord transitioned between day and night phases, using werewolf tribal synergies and pumping creatures to apply consistent pressure while aiming for a big alpha strike with newly added win conditions like Rage Reflection and Nature’s Will. Key turning points included Slogurk’s land destruction slowing down Captain Ripley Vance’s mana acceleration, while Vance’s storm package dealt significant direct damage early on.

Jerren’s ability to create and sacrifice demons enabled incremental board advantage and life gain, but was challenged by Tovolar’s aggressive werewolf pack and combat tricks.

The interaction between Tovolar’s day/night mechanic and the multiple aggressive creatures on board created tension, forcing players to respond with defensive plays.

Slogurk’s ability to recur lands after creatures died in combat repeatedly disrupted opponents’ tempo, while Captain Ripley Vance’s use of spells like Gamble and Fists of Flame allowed for bursts of storm damage.

The game’s flow was defined by these shifting control dynamics and combat exchanges, with Slogurk’s combo pieces and Captain Ripley Vance’s storm finishers being the primary win conditions to watch for.

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