Deck Strategies
Edgar Markov
This deck likely focuses on creating a horde of vampire tokens and buffing them with Edgar Markov's eminence ability. The goal is to overwhelm opponents with a vast army of vampires.
Tom Bombadil
The player describes this as a 'slot machine' deck, suggesting a focus on randomness and unpredictability. The aim here is likely to create unexpected value and take opponents by surprise.
Queza, Augur of Agonies
This deck is designed to force opponents to draw cards, then punish them by dealing damage and gaining life with Queza's triggered ability.
Breya, Etherium Shaper
Breya decks often focus on generating value through artifact synergies. Breya's abilities provide flexible tools for controlling the game, whether by removing threats, gaining life, or dealing damage directly to opponents.
Gameplay Insights
- 1
The Queza player's decision to play Howling Mine was a shrewd move. This card forces all players to draw an additional card each turn, which directly feeds into Queza's ability to deal damage and gain life.
- 2
The use of Vampiric Tutor by the Edgar Markov player indicates a move to secure a key combo piece or answer to an imminent threat. This shows the importance of tutoring cards in Commander to obtain crucial elements of the deck.
Notable Cards
Marsh Flats
Nomad Outpost
Hallowed Fountain
Brainstorm
Reflecting Pool
Vampiric Tutor
Game Trail
Summary
The game started with a flurry of early plays, including ramping up mana bases and setting up potential combo pieces. As the game progressed, tension rose when an infinite combo was potentially identified. The suspense was palpable as the players tried to discern whether they were indeed facing an unstoppable win condition. Unfortunately, the transcript ends abruptly before we get a clear resolution. However, we can deduce that the player piloting the Queza, Augur of Agonies deck was attempting to control the game by forcing opponents to draw cards, thus triggering Queza's ability to deal damage and gain life.