TMNT Commander BATTLE | Raph & Mikey vs Rat King vs Splinter vs Raph & Leo thumbnail Blurred backdrop thumbnail

TMNT Commander BATTLE | Raph & Mikey vs Rat King vs Splinter vs Raph & Leo

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Tipsy Goat 19 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Raph & Mikey, Troublemakers

    Raph & Mikey, Troublemakers

    An aggressive strategy focused on cheating out large creatures quickly to stomp opponents and maintain board dominance.

  • Raph & Leo, Sibling Rivals

    Raph & Leo, Sibling Rivals

    Leverages multiple combat steps per turn and numerous attack triggers to deal massive combat damage and outpace opponents.

  • Splinter, Radical Rat

    Splinter, Radical Rat

    Utilizes unblockable ninjas and bounce effects to control the board while applying pressure through evasive creatures.

  • Rat King, Verminister

    Rat King, Verminister

    Floods the board with rat tokens, growing them exponentially with cards like Rat Colony to overwhelm opponents in numbers and power.

Gameplay Insights

  • 1

    Rat King's ability to cast multiple copies of the same spell without paying mana costs rapidly flooded the board with rat tokens, creating an overwhelming board state.

  • 2

    Splinter's use of bounce effects and unblockable ninjas helped disrupt aggressive attacks and maintain board control.

  • 3

    Raph & Leo's multiple combat steps and double strike buffs allowed for repeated and heavy combat damage, pressuring opponents effectively.

  • 4

    Players carefully managed mana ramp and spell casting to maximize board presence early while preparing for explosive combat turns.

  • 5

    The interaction between granting creatures double strike and forcing opponents' creatures to be unable to block created lethal attack windows.

  • 6

    Strategic decisions to stop casting additional spells during chain reactions prevented unnecessary resource expenditure and potential overextension.

Notable Cards

  • Rat Colony

    Rat Colony

  • Boros Signet

    Boros Signet

  • Mox Diamond

    Mox Diamond

  • Talisman of Conviction

    Talisman of Conviction

  • Reconnaissance

    Reconnaissance

  • Raph & Mikey, Troublemakers

    Raph & Mikey, Troublemakers

  • Raph & Leo, Sibling Rivals

    Raph & Leo, Sibling Rivals

  • Splinter, Radical Rat

    Splinter, Radical Rat

  • Rat King, Verminister

    Rat King, Verminister

Gameplay Summary

The game unfolded as a chaotic and aggressive clash among four Teenage Mutant Ninja Turtles-themed Commander decks.

Early turns involved ramping and establishing board presence, with key plays including the Rat King player flooding the board with a massive number of rat tokens, leveraging cards like Rat Colony for exponential growth.

The Splinter player focused on unblockable ninjas and strategic bounce effects to disrupt opponents, while Raph & Leo capitalized on multiple combat steps per turn for devastating attacks.

Raph & Mikey aimed to cheat out big creatures and maintain aggressive pressure. A pivotal moment came when the Rat King player cast a spell that triggered multiple free casts of spells with the same name, creating a huge swarm of rats that overwhelmed the board with a 14/1 rat that could not block but posed a major threat.

Despite attempts to slow down the board state, the sheer volume of creatures and aggressive combat steps from Raph & Leo pressured the opponents heavily.

Strategic plays such as bouncing creatures to hand, granting double strike to attackers, and forcing creatures to be unable to block turned the tide in combat phases.

The game was marked by explosive board states and synergistic tribal strategies, with win conditions revolving around overwhelming opponents through rat swarms or multiple combat phases and aggressive damage output.

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