Deck Strategies
Mavinda, Students' Advocate
A mono-white storm deck that leverages cheap spells and cantrips to build a storm count and storm off for a combo finish, aiming to overwhelm opponents by casting many spells in a single turn.
Roon of the Hidden Realm
A blink-value deck focused on repeatedly exiling and returning creatures to trigger enter-the-battlefield effects, generating incremental value to outpace opponents rather than relying on infinite combos.
Ghen, Arcanum Weaver
An enchantment-centric deck that builds board presence and control through enchantments, focusing on synergy and value generation rather than aggressive or combo-based plays.
Plargg, Dean of Chaos // Augusta, Dean of Order
A Boros deck built around artifact and enchantment synergies with a unique spin, aiming for a surprise win condition that leverages token production and enchantment interactions.
Gameplay Insights
- 1
Richard prioritized using Soul Ring to accelerate his storm engine, leading to a high spell count but also drawing attention and disruption from opponents.
- 2
Phil avoided infinite combos by cutting mana untappers, focusing on blink effects to generate steady incremental advantage.
- 3
Players collectively anticipated and played around Hour of Revelation, influencing their decision to commit to the board and timing of plays.
- 4
Seth’s decision to protect artifacts like Dousing Dagger and treasure tokens was crucial to maintaining his board presence and enabling his deck’s synergy.
- 5
The game featured tension between letting Richard's storm go off or trying to disrupt him early, highlighting the risk and reward of early explosive combos in multiplayer Commander.
Notable Cards
Hour of Revelation
Risen Reef
Summary
The game started with each player unveiling distinct strategies reflective of their commanders, creating a dynamic and multi-faceted board state. Richard piloted a mono-white storm deck led by Mavinda, Students' Advocate, focusing on casting numerous cheap spells to generate storm count and eventually win through a storm-based combo. Phil took a blink-value approach with Roon of the Hidden Realm, aiming to out-value opponents by repeatedly blinking creatures and leveraging enter-the-battlefield effects. Krim played Ghen, Arcanum Weaver with a heavy enchantment theme, aiming to accumulate value and control through enchantments rather than curses. Seth controlled a Boros deck with Plargg, Dean of Chaos, featuring a unique Boros strategy that diverged from typical aggressive Boros builds, focusing on a surprise win condition involving enchantments and artifact synergies. Early turns were shaped by cautious plays as players prepared for potential board wipes and interaction, with Richard's storm build drawing attention for potential explosive turns. A key moment involved players recognizing the threat of a mass removal spell, Hour of Revelation, which influenced their decisions to commit to the board or hold back. Meanwhile, Seth's Plargg deck showcased artifact and enchantment interactions that hinted at a complex combo or synergy, while Phil's blink deck steadily built value without pursuing infinite combos. The game revolved around managing resources, protecting key pieces like Richard's Soul Ring and Seth's treasure tokens, and anticipating the opponent's plays. The tension rose as players jockeyed for control, with Richard attempting to assemble his storm sequence amid disruption, while the other decks sought to outvalue or outlast him through incremental advantage and resilience.