Deck Strategies
Mishra, Tamer of Mak Fawa
This deck's strategy was to control the game by reversing Mistress Fate using large artifacts.
Loran of the Third Path
The Loran deck aimed to blow up everyone's artifacts and create a swarm of white weenies.
Urza, Chief Artificer
Urza, Chief Artificer's game plan was to perform a construct beatdown.
Urza, Lord Protector
This deck utilized Urza's cost reduction capabilities and his ability to transform into a plane, filling the deck with a variety of 'Urza' cards.
Gameplay Insights
- 1
An Enlightened Tutor was used early in the game to place a Sol Ring on top of the deck, providing early mana ramp.
- 2
In response to Mangara's ability, Cadoltha Forge Master was activated, leading to a potential shift in board state.
- 3
Wondrous Crucible was cast, providing the player with the ability to mill cards and cast copies of exiled non-land cards, potentially providing a significant advantage.
Notable Cards
Sensei's Divining Top
Mana Crypt
Enlightened Tutor
Wondrous Crucible
Summary
The game kicked off with a high power level as the players ramped quickly with cards like Soul Ring, Sensei's Divining Top, and Mana Crypt. Loran of the Third Path aimed to blow up artifacts and create a swarm of white weenies. Urza, Chief Artificer, aimed for a construct beatdown strategy, while Mishra, Tamer of Mak Fawa sought to control the game by reversing Mistress Fate using large artifacts. Urza, Lord Protector, was utilized for his cost reduction abilities, turning into a plane and creating a deck full of various 'Urza' cards. Notable strategic decisions included the use of Enlightened Tutor to place Sol Ring on top of the deck, the activation of Cadoltha Forge Master in response to Mangara's ability, and the casting of Wondrous Crucible to mill cards and cast copies of exiled non-land cards. Ultimately, the game saw aggressive plays and strategic counters, with players leveraging their commanders' abilities to the fullest.