Deck Strategies
Klothys, God of Destiny
A group slug deck that sustains a life point advantage through Klothys’ damage triggers and symmetrical damage sources like Mana Barbs and Pyrohemia to close out the game.
Golos, Tireless Pilgrim
A lands-matter build leveraging fetch lands and ramp to generate value and eventually win through landfall synergies and powerful effects like Valakut, the Molten Pinnacle.
Breya, Etherium Shaper
A combo-focused deck using artifact synergies and multiple combos to generate infinite mana and win through various artifact-based combos.
Krark, the Thumbless // Sakashima of a Thousand Faces
A storm combo deck that duplicates Krark to generate infinite mana and storm spells, aiming to win via damage spells like Railstorm Conduit.
Gameplay Insights
- 1
The use of Mana Barbs early on by Klothys applied constant symmetrical damage pressure, which influenced players to manage their life totals carefully.
- 2
Cyclonic Rift was a key board reset that bounced a crucial storm commander, Krark, temporarily disrupting the storm player's combo setup.
- 3
Breya’s use of Goblin Engineer to mill Astral Altar into the graveyard was a strategic move to enable artifact recursion combos.
- 4
Golos’s repeated fetching of Bloodstained Mire helped him ramp quickly and maintain landfall triggers, essential for his deck’s value engine.
- 5
Elvish Reclaimer’s bounce by Snapcaster Mage demonstrated the importance of interaction to slow down ramp-based decks.
- 6
Flusterstorm was used effectively to counter an Enlightened Tutor, preventing opponents from assembling combos or finding key pieces early.
- 7
The game exemplified the tension between combo setups and interactive plays, with multiple players disrupting each other's strategies to maintain balance.
Notable Cards
Cyclonic Rift
Goblin Engineer
Basalt Monolith
Pyrohemia
Bloodstained Mire
Elvish Reclaimer
Deflecting Swat
Flusterstorm
Snapcaster Mage
Valakut, the Molten Pinnacle
Mox Opal
Wrenn and Six
Summary
The game began with each player establishing their board presence through land drops and setting up their respective strategies. Klothys focused on sustaining life advantage and symmetrical damage using cards like Mana Barbs and Pyrohemia, while Golos aimed to leverage a lands-matter build, setting up with fetch lands and powerful landfall synergies. Breya’s deck was a combo-centric build utilizing multiple artifact synergies and tutors to assemble combos quickly. The Sakashima and Krark pairing employed a storm-based approach, seeking to create multiple copies of Krark to generate infinite mana and storm spells for a lethal Railstorm Conduit finish. Early turns saw some disruption, including a deflecting swat bouncing a key commander and a well-timed Cyclonic Rift resetting the board, which slowed down some momentum. Despite this, Golos managed to repeatedly fetch lands like Bloodstained Mire, fueling his land-based strategy and ramping into his commander effectively. Breya advanced by casting utility artifacts like Basalt Monolith and setting up card draw engines, while Klothys maintained pressure through life gain and damage triggers. The game’s pace was punctuated by careful resource management and timely counterspells, with players jockeying for position to execute their win conditions.