Deck Strategies
Jodah, the Unifier
Crim's deck appears to be a wizard tribal deck with a focus on legendary wizards and possibly cloning mechanics, as indicated by the inclusion of Mirror Box.
Chatterfang, Squirrel General
Richard's deck strategy is a Voltron approach that leverages token generation to enhance Chatterfang's abilities and power.
Esika, God of the Tree
Seth is running an unconventional 'toughness matters' deck with Esika, and is heavily utilizing gates for ramp and synergy with cards like Hold the Gates.
Atla Palani, Nest Tender
The strategy of Atla Palani's deck is not fully revealed yet, but the focus seems to be on generating creatures from Atla's egg tokens. Exactly what creatures those will be is part of the suspense.
Gameplay Insights
- 1
Seth's use of gates for ramp in a five-color deck and to leverage for 'toughness matters' synergies is a unique and interesting approach for Esika.
- 2
Crim's inclusion of Mirror Box indicates a possible clone strategy in his wizard tribal deck, which could lead to some surprising board states.
- 3
Richard's early setup with token-generating equipment hints at a strong Voltron strategy with Chatterfang.
Notable Cards
Mirror Box
Hold the Gates
Navigation Orb
Yavimaya, Cradle of Growth
Summary
This game featured some unique and unexpected deck builds around popular commanders. The players each had distinct strategies tied to their commanders, with usage of cards not typically associated with these choices. The game opened with the players developing their boards and setting up their unique strategies. Seth, for instance, was playing a 'toughness matters' deck with Esika and was ramping up by using gates and cards that synergize with them. Crim, using Jodah, seemed to be focusing on a wizard tribal deck, while Richard's Chatterfang deck was centered around a Voltron strategy with token generation. The player using Atla Palani was still setting up his board, but the anticipation was building about what creatures could emerge from Atla's egg tokens.