Deck Strategies
Hans Eriksson
This unique deck, themed around the 'Looney Tunes' concept, involves Hans Eriksson running into 'walls' of creatures. The deck likely aims to take advantage of Hans Eriksson’s ability to put creatures into play while mitigating the downside of them fighting Hans.
Experiment Kraj
The Experiment Kraj deck focuses on leveraging activated abilities and +1/+1 counters. The deck's game plan involves carefully manipulating these abilities to create advantageous board states, while consciously avoiding infinite combos.
Arna Kennerüd, Skycaptain
The Arna Kennerüd deck utilizes a modular strategy, potentially moving +1/+1 counters around to manipulate combat and board state. This deck can lead to unpredictable outcomes and complex interactions.
Myrel, Shield of Argive
The Myrel, Shield of Argive deck follows a more traditional soldier tribal strategy, likely aiming to swarm the board with soldier creatures and overpower opponents with sheer numbers and synergies.
Gameplay Insights
- 1
Invasion of the Giants, cast by the Myrel, Shield of Argive player, provided a peek into an opponent's hand and the ability to exile a nonland card, setting up potential strategic decisions for future turns.
- 2
The off-screen discussion about avoiding infinite combos in the Experiment Kraj deck highlights the importance of deckbuilding decisions and their impact on gameplay.
Notable Cards
Invasion of the Giants
Summary
In a comedic and strategic game of Commander, players showcased their decks' unique strategies and interactions. Ben Wheeler's Hans Eriksson deck brought a 'Looney Tunes' theme to the table, with the commander running into 'walls' of creatures. Meanwhile, the Experiment Kraj deck, piloted by a guest player, focused on leveraging activated abilities and +1/+1 counters, with the player carefully avoiding infinite combos. The Arna Kennerüd deck added an element of surprise with its modular strategy, while the Myrel, Shield of Argive deck stuck to a more traditional soldier tribal strategy. As the game progressed, the board state became complex with various creature abilities and interactions, making every turn a potential game-changer.