Deck & Commander Strategies

Thrasios, Triton Hero // Krark, the Thumbless
Uses artifact ramp and card draw to generate infinite mana and dig for combo pieces, leveraging Krark's coin flips and Thrasios's ability to filter draws to assemble a game-winning combo.

Brallin, Skyshark Rider // Shabraz, the Skyshark
A tempo-focused deck that uses aggressive artifact ramp, cheap interaction, and fast mana to deploy threats quickly and pressure opponents before they can stabilize.

Selvala, Heart of the Wilds
Green ramp-centric deck aiming to accelerate mana production and draw cards via Selvala's ability, enabling big spells and combos that can quickly close out the game.

Ultima, Origin of Oblivion
Artifact and disruption-heavy deck that uses unique tools like Disruptor Flute and artifact mana to control the board, generate incremental advantage, and set up for a combo or value-driven win.
Gameplay Insights
- 1
Using Disruptor Flute early to name Thrasios was a key disruption, hindering one player's ability to execute their combo.
- 2
Casting Painter's Servant early to turn all cards blue set up effective protection and counterspell synergy.
- 3
Stacking triggers from Lurking Predators and other draw engines allowed players to maximize card advantage while maintaining tempo.
- 4
Careful sequencing of tutors and shuffle effects helped players find critical combo pieces or answers while mitigating risk.
- 5
Managing life loss from One Ring and other artifacts was a constant tension point, influencing play speed and sequencing.
- 6
Players weighed the decision to aggressively ramp into combo pieces versus holding up interaction to disrupt opponents’ plans.
Notable Cards
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Mana Vault
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Mana Crypt
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Sol Ring
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Arcane Signet
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Disruptor Flute
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Painter's Servant
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Mystical Tutor
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Enlightened Tutor
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Lurking Predators
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Gemstone Caverns
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Hypergenesis
Gameplay Summary
The game opened with players establishing their mana bases and early plays, with Krark//Thrasios starting strong through an explosive mana ramp using artifacts like Mana Vault, Mana Crypt, Sol Ring, and One Ring.
Brallin//Shabraz showcased a powerful turn one with Arcane Signet and City of Traders, setting up for aggressive plays.
Selvala's deck leaned on green ramp and interaction, despite an initially shaky mana base.
Ultima focused on artifact mana and disruption with cards like Disruptor Flute and a Gemstone Caverns to dig deeper. Early turns featured tactical plays such as naming key commanders with Disruptor Flute to hinder opponents, strategic use of tutors like Mystical and Enlightened Tutor to find combo pieces or interaction, and the clever sequencing of triggers from lurking predators and other draw engines.
Painter's Servant was cast early to turn all cards blue, enabling powerful counterspell and protection strategies.
The game saw high tension around managing life loss from artifacts like One Ring and using removal and disruption to control the board state.
The players jockeyed for combo pieces, with Thrasios/Krark aiming for infinite mana and card draw combos, Brallin/Shabraz threatening fast tempo, Selvala ramping for big plays, and Ultima applying artifact-based control and value generation.
The match revolved around careful resource management, disruption timing, and exploiting mana acceleration to eventually secure a combo finish.






























