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Magic: The Gathering Commander Gameplay EDH | Kambal vs Prosper vs Myrkul vs Light-Paws | Ep.4

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Kambal, Consul of Allocation

    Kambal, Consul of Allocation

    Aristocrat-style deck that creates and sacrifices creatures to deal incremental damage and gain value through recurring sacrifice triggers.

  • Prosper, Tome-Bound

    Prosper, Tome-Bound

    Artifact-centric value deck that creates treasure tokens from exiled cards and uses artifact sacrifice and big treasure generation to control the board and deal damage.

  • Myrkul, Lord of Bones

    Myrkul, Lord of Bones

    Enchantment tribal deck that turns creatures into enchantments to make them hard to remove, combining sacrifice outlets and card draw to assemble combos and control the board.

  • Light-Paws, Emperor's Voice

    Light-Paws, Emperor's Voice

    Voltron commander focused on quickly building up equipment and creatures to deliver heavy commander damage and snowball out of control.

Gameplay Insights

  • 1

    Justify's use of Cursed Totem and Stony Silence effectively shut down artifact abilities, significantly hindering Prosper's and Urza-based artifact strategies.

  • 2

    Myrkul's transformation of creatures into enchantments created resilient board presence and enabled synergy with sacrifice outlets for card draw and value.

  • 3

    Platinum Angel proved crucial in protecting Myrkul from lethal treasure-based damage generated by Prosper's Dockside Extortionist.

  • 4

    The final combo hinged on converting Devoted Druid into an enchantment to generate infinite mana, then using Slimefoot, the Stowaway to sacrifice tokens and drain opponents, showcasing a well-executed synergy between enchantment mechanics and sacrifice outlets.

  • 5

    Myrkul’s player prioritized card draw engines and sacrifice outlets like Grim Haruspex and Birthing Pod to assemble their win condition while maintaining board control with powerful creatures and enchantments.

Notable Cards

  • Mana Crypt

    Mana Crypt

  • Black Market

    Black Market

  • Urza's Saga

    Urza's Saga

  • Idol of Oblivion

    Idol of Oblivion

  • Yahenni, Undying Partisan

    Yahenni, Undying Partisan

  • Sanctum Weaver

    Sanctum Weaver

  • Grim Haruspex

    Grim Haruspex

  • Cursed Totem

    Cursed Totem

  • Forerunner of the Legion

    Forerunner of the Legion

  • Hellkite Tyrant

    Hellkite Tyrant

  • Grand Abolisher

    Grand Abolisher

  • Cruel Celebrant

    Cruel Celebrant

  • Cinderhaze Wretch

    Cinderhaze Wretch

  • Stony Silence

    Stony Silence

  • Cosmos Elixir

    Cosmos Elixir

  • Seize the Spoils

    Seize the Spoils

  • Yavimaya, Cradle of Growth

    Yavimaya, Cradle of Growth

  • Sakura-Tribe Elder

    Sakura-Tribe Elder

  • Deathrite Shaman

    Deathrite Shaman

  • Beledros Witherbloom

    Beledros Witherbloom

  • Platinum Angel

    Platinum Angel

  • Dockside Extortionist

    Dockside Extortionist

  • Uba Mask

    Uba Mask

  • Midnight Reaper

    Midnight Reaper

  • Eldritch Evolution

    Eldritch Evolution

  • Devoted Druid

    Devoted Druid

  • Slimefoot, the Stowaway

    Slimefoot, the Stowaway

  • Birthing Pod

    Birthing Pod

  • Elesh Norn, Grand Cenobite

    Elesh Norn, Grand Cenobite

  • Avacyn, Angel of Hope

    Avacyn, Angel of Hope

  • Guardian Augmenter

    Guardian Augmenter

  • Viscera Seer

    Viscera Seer

Summary

The game started with each player establishing their mana base and early board presence. Kambal focused on an aristocrat strategy, producing creatures and sacrificing them for value, while Prosper generated treasure tokens and card advantage through artifact sacrifice. Myrkul aimed to transform creatures into enchantments to create resilient threats, and Light-Paws sought to voltron up for commander damage. Early on, Justify (Light-Paws) disrupted artifact-based strategies with cards like Cursed Totem and Stony Silence, locking down key abilities and slowing down opponents. Myrkul's player built a strong board with cards like Grim Haruspex and Cruel Celebrant, leveraging sacrifice outlets such as Birthing Pod to tutor for powerful creatures like Elesh Norn and Avacyn, Angel of Hope, gaining board control and making permanents indestructible. After eliminating Justify, Myrkul capitalized on the reduced opposition. Despite Prosper's explosive treasure generation with Dockside Extortionist, Myrkul's Platinum Angel provided crucial protection. The game culminated when Myrkul assembled a combo by transforming Devoted Druid into an enchantment, generating infinite mana, and using Slimefoot, the Stowaway to drain all opponents, securing the win.

Description

In this episode we have a good game of #commander with a few people I met through discord. Hopefully you enjoy this #edh gameplay.

For more gameplay please join the discord server below Discord: discord.gg/UREWtDX9we

Myrkul Decklist: www.moxfield.com/decks/w3rj4r2XxEm_CQRG_o2V2Q

Tweet me @TableSpell

My EDH SpellTable Setup: Camera - amzn.to/3dQ5vRz Camera Arm - amzn.to/3wp5NFi

00:00 Announcements 00:49 Meet the Commanders 02:09 Round 1 02:30 Round 2 03:18 Round 3 04:50 Round 4 06:54 Round 5 09:01 Round 6 10:26 Round 7 12:58 Outro