Animar vs Jenson vs Tasigur vs Kenrith| #cedh  | Gameplay 016 | Three vs Five Color decks, Who wins? thumbnail Blurred backdrop thumbnail
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Animar vs Jenson vs Tasigur vs Kenrith| #cedh | Gameplay 016 | Three vs Five Color decks, Who wins?

MTG Basics


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Animar, Soul of Elements

    Animar, Soul of Elements

    Builds up +1/+1 counters on Animar to cast cheap creatures and generate incremental value, aiming to overwhelm opponents with a resilient board and potential infinite combos.

  • Jenson Carthalion, Druid Exile

    Jenson Carthalion, Druid Exile

    Utilizes powerful tutoring and recursion engines like Underworld Breach combined with fast mana and artifact synergies to assemble combo pieces and control the game tempo.

  • Tasigur, the Golden Fang

    Tasigur, the Golden Fang

    Leverages graveyard recursion, card advantage, and efficient interaction to control the board, ramp into powerful spells, and gradually grind out opponents while setting up combo or value plays.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    Employs a versatile five-color toolbox approach with impactful creatures and spells, focusing on attrition and combat damage supported by powerful equipment and value engines to finish opponents.

Gameplay Insights

  • 1

    Tasigur's use of Chain of Vapor to bounce problematic permanents and generate card draw was pivotal in maintaining control over the board.

  • 2

    Jenson's employment of Underworld Breach combined with Lion's Eye Diamond provided explosive recursion and mana acceleration, enabling powerful combo turns.

  • 3

    Kenrith's early deployment of The One Ring and aggressive combat pushed significant damage, influencing opponents' decisions and shaping the board state.

  • 4

    Animar's accumulation of +1/+1 counters and creatures created constant pressure, although he struggled against the heavy interaction and disruption from other players.

  • 5

    Demonic Consultation was effectively used to exile key win conditions from opponents' decks, significantly hindering their ability to close out the game.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Force of Will

    Force of Will

  • Vampiric Tutor

    Vampiric Tutor

  • The One Ring

    The One Ring

  • Underworld Breach

    Underworld Breach

  • Lion's Eye Diamond

    Lion's Eye Diamond

  • Chain of Vapor

    Chain of Vapor

  • Demonic Consultation

    Demonic Consultation

  • Tarmogoyf

    Tarmogoyf

  • Manamorphose

    Manamorphose

  • Ancient Tomb

    Ancient Tomb

Gameplay Summary

The game featured a dynamic four-player Commander match with Kenrith, Animar, Jenson Carthalion, and Tasigur at the helm.

Early turns were marked by strong ramp and interaction, with players setting up their boards through spells like Mystic Remora, Lotus Petal, and various tutors.

Animar focused on accumulating counters and deploying creatures to pressure opponents, while Jenson leveraged powerful tutor effects and combo enablers such as Underworld Breach and Lion's Eye Diamond.

Tasigur established control and card advantage through efficient ramp and interaction, including casting spells like Ancestral Recall and Chain of Vapor to manipulate the board state and card flow.

Kenrith applied pressure with aggressive creatures and impactful spells like The One Ring, aiming to close out the game with combat damage and value plays.

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