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Battle for Baldur's Gate | Commander | Myrkul vs Bane vs Bhaal vs Nine Fingers | #2

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Nine-Fingers Keene

    Nine-Fingers Keene

    Focuses on deploying Gates through combat damage triggers to achieve a landfall-based win condition by assembling and controlling multiple Gates to leverage their collective power.

  • Myrkul, Lord of Bones

    Myrkul, Lord of Bones

    Uses creature death triggers to exile and return creatures as enchantments, generating incremental value and board presence to outvalue opponents and win through superior resources or large spells.

  • Bhaal, Lord of Murder

    Bhaal, Lord of Murder

    Leverages aristocrat-style sacrifice loops to grow creatures with +1/+1 counters and generate incremental advantage, aiming to find infinite combos to close out the game.

  • Bane, Lord of Darkness

    Bane, Lord of Darkness

    Utilizes death triggers to force opponents to allow card draw or cheat creatures from hand onto the battlefield, blending combo and aristocrat elements for flexible threats and card advantage.

Gameplay Insights

  • 1

    Players prioritized ramp and mana fixing early on to enable casting their commanders and powerful spells quickly, using cards like Nature's Lore, Growth Spiral, and Wood Elves.

  • 2

    Tireless Provisioner combined with Deadly Dispute provided strong card draw and treasure generation, accelerating resource development and fueling further plays.

  • 3

    Copying triggered abilities with Stony Resonator allowed for doubling value from key effects, increasing tempo and board presence.

  • 4

    Combat damage was used not only for direct damage but also to trigger Nine-Fingers Keene's gate search ability, advancing the landfall win condition.

  • 5

    The interplay of sacrifice and recursion synergies among the Dead Three commanders created a dynamic board state where incremental advantage was key.

  • 6

    Managing black mana sources was crucial, as players with multicolor decks needed to find and shock in appropriate lands to cast their commanders and spells efficiently.

  • 7

    Players carefully navigated interactions with death triggers to maximize value from aristocrat and combo synergies while mitigating opponent threats.

Notable Cards

  • Nine-Fingers Keene

    Nine-Fingers Keene

  • Myrkul, Lord of Bones

    Myrkul, Lord of Bones

  • Bhaal, Lord of Murder

    Bhaal, Lord of Murder

  • Bane, Lord of Darkness

    Bane, Lord of Darkness

  • Wood Elves

    Wood Elves

  • Yavimaya Dryad

    Yavimaya Dryad

  • Tireless Provisioner

    Tireless Provisioner

  • Deadly Dispute

    Deadly Dispute

  • Nature's Lore

    Nature's Lore

  • Growth Spiral

    Growth Spiral

  • Viscera Seer

    Viscera Seer

Summary

The game began with each player establishing their board state and mana bases, with a focus on ramp and setting up their respective strategies. Nine-Fingers Keene aimed to quickly deploy Gates to achieve a landfall-based victory by leveraging the gate count mechanic. Myrkul, Lord of Bones, focused on outvaluing opponents by repeatedly bringing creatures back as enchantments for incremental advantage. Bhaal, Lord of Murder, aimed to generate value via aristocrat-style sacrifice loops, putting +1/+1 counters on creatures to build a threatening board state. Bane, Lord of Darkness, combined combo elements and creature sacrifice to either draw cards or cheat creatures into play, creating a flexible and resilient threat engine. Key moments included multiple ramp spells like Nature's Lore and Growth Spiral accelerating mana development, enabling players to deploy powerful creatures and commanders early. Tireless Provisioner generated treasures on landfall, fueling explosive plays and card draw with Deadly Dispute. Combat damage exchanges pressured life totals, especially with creatures like Wood Elves and Yavimaya Dryad applying early aggression. Strategic plays such as copying triggered abilities and managing mana with shock lands and tap lands shaped the pace of the game. Decks with strong recursion and sacrifice synergies began to dominate the battlefield, setting the stage for potential infinite combos and high-value loops. The game was a tense battle of attrition and resource management among the Dead Three and Nine-Fingers, with each player maneuvering for control of Baldur's Gate.

Description

The Dead Three strike! Can Nine-Fingers Keene defend the city of Baldur’s Gate from their nefarious plans? or perhaps they will prevail and rule the entirety of the Forgotten Realms!

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