The Hobbit Commander Faceoff! | Smaug vs Thorin vs Bard vs Lord of the Eagles | #mtg thumbnail Blurred backdrop thumbnail

The Hobbit Commander Faceoff! | Smaug vs Thorin vs Bard vs Lord of the Eagles | #mtg

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Snap Keep 41 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Smaug, the Impenetrable

    Generate treasure tokens to ramp into powerful dragons and threats, leveraging Smothering Tithe and Rhystic Study for massive card advantage and resource denial.

  • Thorin, King of Durin's Folk

    Thorin, King of Durin's Folk

    Aggressively build a dwarf tribal army that creates treasure tokens and buffs dwarves with equipment to overwhelm opponents through combat damage.

  • Bard, King of Dale

    Bard, King of Dale

    Utilize recruiting triggers to draw cards and create numerous one-one human soldier tokens, aiming to win by overwhelming opponents with a wide token board and sustained card advantage.

  • The Lord of the Eagles

    The Lord of the Eagles

    Deploy a suite of flyers, including flash creatures, to maintain board control and card advantage, reducing the cost of aerial threats and protecting key creatures to dominate the skies.

Gameplay Insights

  • 1

    Alex's use of reanimation to bring back Terror of the Peaks established a major threat that punishes opponents for targeting it and adds incremental damage output with each new creature.

  • 2

    Jake's early aggressive Ragavan plays generated treasure tokens and card advantage, accelerating his dwarf tribal strategy effectively.

  • 3

    Al’s recruiting mechanic with Bard triggered off opponents' spells to generate tokens while cycling through his deck, maintaining pressure and card flow.

  • 4

    Ryan leveraged flash-speed flyers and Lord of the Eagles' cost reduction to maintain tempo and keep the board state favorable despite opponents’ aggression.

  • 5

    The interaction between treasure production and card draw engines created high resource density, enabling explosive turns and complex combat decisions.

  • 6

    Players carefully managed their hand sizes and board presence to avoid triggering restrictions on creatures like Vantress Gargoyle, showcasing nuanced strategic awareness.

Notable Cards

  • Smothering Tithe

    Smothering Tithe

  • Rhystic Study

    Rhystic Study

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Terror of the Peaks

    Terror of the Peaks

  • Consecrated Sphinx

    Consecrated Sphinx

  • Faithless Looting

    Faithless Looting

  • Path of Ancestry

    Path of Ancestry

  • Siren Stormtamer

    Siren Stormtamer

  • Vantress Gargoyle

    Vantress Gargoyle

  • Reanimate

    Reanimate

  • Strike It Rich

    Strike It Rich

Gameplay Summary

The game begins with each player setting up their distinct Hobbit-themed decks.

Alex runs Smaug, the Impenetrable, focusing on treasure generation and leveraging Smothering Tithe alongside card draw tools like Rhystic Study.

Jake pilots Thorin, King of Durin's Folk, playing an aggressive dwarf tribal strategy that creates and buffs dwarves, supported by treasure tokens and equipment synergies.

Al uses Bard, King of Dale, a token and card draw-focused deck that generates wide boards of human soldier tokens through recruiting mechanics.

Ryan commands The Lord of the Eagles, running a flyer-heavy deck that uses flash speed plays and card draw from creatures like Consecrated Sphinx to maintain aerial dominance and tempo. Early turns see Jake's aggressive starts with Ragavan and treasure production, while Al develops a token army with Bard and triggers recruiting off opponents' spells.

Alex sets up Smaug's treasure engine and reanimates powerful threats like Terror of the Peaks, which punishes opponents for targeting it and deals incremental damage with each new creature.

Ryan deploys evasive flyers that keep opponents on their toes and capitalize on Lord of the Eagles' cost reduction and flash synergy.

The interaction between token generation, treasure creation, and heavy flyers creates a dynamic board state, with pivotal moments including the reanimation of high-impact creatures and the locking down of opponents via treasure and card advantage.

The game appears to hinge on the balance between Jake's aggressive dwarf swarm, Al's token and card draw synergy, Alex's treasure-fueled threats, and Ryan's aerial control, culminating in complex board interactions and combat phases rich with tactical decisions.

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