Can Nadu be stopped? 3 Commander MVPs take on the bird. | QUEST FOR THE JANKLORD S3E4 | MTG Gameplay thumbnail Blurred backdrop thumbnail
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Can Nadu be stopped? 3 Commander MVPs take on the bird. | QUEST FOR THE JANKLORD S3E4 | MTG Gameplay

QUEST FOR THE JANKLORD


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Nadu, Winged Wisdom

    Nadu, Winged Wisdom

    Ramp quickly using artifacts and mana dorks to cast large spells and dominate the battlefield with powerful creatures and board resets.

  • Najeela, the Blade-Blossom

    Najeela, the Blade-Blossom

    Generate warrior tokens and gain multiple combat phases to overwhelm opponents through wide and repeated attacks.

  • Jodah, Archmage Eternal

    Jodah, Archmage Eternal

    Utilize Jodah’s ability to cast expensive spells at a reduced cost, aiming to deploy game-changing threats and control elements.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Attack with evasive ninjas to trigger damage-based effects, dealing incremental damage and disrupting opponents’ hands.

Gameplay Insights

  • 1

    Nadu's use of Coastal Breach to bounce all nonland permanents was a strong board reset attempt but was mitigated by timely bounce responses like Chain of Vapor, maintaining board presence.

  • 2

    Najeela’s steady stream of warrior tokens combined with multiple combat phases allowed significant damage output and forced opponents into difficult blocking decisions.

  • 3

    Yuriko’s ninjas, while fragile, were effectively used to chip away at life totals and trigger damage-based abilities that kept pressure on the table.

  • 4

    Players carefully managed blockers to reduce damage from large attacks, highlighting the importance of timing and resource conservation in multiplayer commander combat.

  • 5

    Mana ramp and artifact synergies proved critical for accelerating plays, especially for Nadu, who capitalized on early mana to cast impactful spells ahead of schedule.

Notable Cards

  • Coastal Breach

    Coastal Breach

  • Lotus Cobra

    Lotus Cobra

  • Chain of Vapor

    Chain of Vapor

  • Ninja of the Deep Hours

    Ninja of the Deep Hours

  • Ornithopter

    Ornithopter

  • Dreadhorde Butcher

    Dreadhorde Butcher

Gameplay Summary

The game began with a typical ramp and setup phase, with players deploying early mana dorks and minor creatures to build their boards.

Nadu, Winged Wisdom, quickly established a presence with ramp spells and artifact synergies, including Soul Ring and Lotus Cobra, setting up for explosive turns.

Najeela, the Blade-Blossom, leveraged her warrior tokens and extra combat phases to apply steady pressure, while Jodah, Archmage Eternal, aimed to cast big spells efficiently.

Yuriko, the Tiger's Shadow, utilized ninjas and evasive creatures to chip away at opponents, triggering her commander’s damage-based abilities.

A pivotal moment came when Nadu cast Coastal Breach to bounce nonland permanents, attempting to reset the board and keep control.

However, a timely response with Chain of Vapor and other bounce effects allowed key creatures like Najeela and Ornithopter to return and maintain offensive momentum.

Combat phases featured multiple large swings involving warrior tokens and ninjas, with players carefully blocking to minimize damage while trying to preserve board state.

The game balanced between board control plays and aggressive combat, with the group wary of Nadu’s ramp-fueled threats.

The match was marked by a mix of tempo plays, bounce spells, and combat tricks, with players adapting to the shifting board and mounting threats.

The outcome remained uncertain as players jockeyed for position, each looking to leverage their commander’s unique abilities to secure victory.

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