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Power creep? | Edge of Eternities Precons vs Universes Beyond | Worst Possible Commander Show

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Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Deck & Commander Strategies

  • Inspirit, Flagship Vessel

    Inspirit, Flagship Vessel

    Focuses on tapping creatures to place charge counters on the spacecraft, eventually transforming it into a flying artifact creature that grants hexproof and indestructibility to other artifacts, leveraging plus one plus one counters to bolster artifact creatures.

  • Hearthhull, the Worldseed

    Hearthhull, the Worldseed

    Utilizes charge counters on the spacecraft to enable land sacrifice for card draw and additional land drops, transforming into a flying, vigilance, haste creature that deals damage to opponents when lands are sacrificed.

  • Magus Lucea Kane

    Magus Lucea Kane

    Enhances creatures by placing counters and copies spells or abilities with X in their cost to multiply effects, generating incremental board advantage and threatening aggressive combat damage.

  • Davros, Dalek Creator

    Davros, Dalek Creator

    Creates menace artifact creature tokens when opponents lose life, while forcing opponents to make choices between discarding cards or allowing card draw, building card advantage and board presence through attrition.

Gameplay Insights

  • 1

    Utilizing charge counters on spacecraft commanders was pivotal for unlocking powerful transformations that shifted board presence significantly.

  • 2

    The Davros deck's menace token creation and pressure via card draw/discard choices created tension and forced opponents to adapt their strategies.

  • 3

    Copying spells and abilities with X costs via Magus Lucea Kane allowed for explosive turns and efficient resource use.

  • 4

    Sacrificing lands with Hearthhull to draw cards and deal incremental damage created a steady tempo advantage while developing the board.

  • 5

    Enhancing artifact creatures with Steel Overseer and applying counters in combat phases maximized damage output and board control.

Notable Cards

  • Inspirit, Flagship Vessel

    Inspirit, Flagship Vessel

  • Hearthhull, the Worldseed

    Hearthhull, the Worldseed

  • Magus Lucea Kane

    Magus Lucea Kane

  • Davros, Dalek Creator

    Davros, Dalek Creator

  • Steel Overseer

    Steel Overseer

  • Arcane Signet

    Arcane Signet

  • Aftermath Analyst

    Aftermath Analyst

  • The Sound of Drums

    The Sound of Drums

Gameplay Summary

This game of Commander took place on the Edge of Eternities plane, featuring a mix of new spacecraft-themed preconstructed decks and some Universes Beyond commanders, creating a unique sci-fi themed multiplayer environment.

The players began by establishing their boards with lands and early artifact creatures, setting up charge counters on spacecraft commanders to eventually transform them into powerful flying threats.

Early turns saw some modest creature development and incremental board presence, but tension built as players began applying pressure with their commanders' unique abilities and synergy. Key turning points involved strategic use of charge counters on artifact creatures to fuel the spacecraft commanders' transformations, as well as the deployment of spells that enhanced combat damage and card draw engines.

One player leveraged the Davros, Dalek Creator deck's ability to create menace tokens and force opponents into difficult card draw or discard decisions, ramping up card advantage and board presence.

Meanwhile, the Magus Lucea Kane deck focused on placing counters and copying spells to amplify threats, while the Hearthhull, the Worldseed commander employed land sacrifice for card draw and life loss triggers to pressure opponents.

The game showcased a mix of aggressive combat steps, board development, and resource management, with players looking to maximize synergy between counters, artifacts, and creature abilities to gain the upper hand.

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