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Teferi vs Muldrotha vs Godo vs Brago | CEDH Gameplay

Playing With Power MTG


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Godo, Bandit Warlord

    Godo, Bandit Warlord

    A fast combo deck aiming to equip Godo with Helm of the Host to create infinite combat phases and deal lethal damage quickly.

  • Muldrotha, the Gravetide

    Muldrotha, the Gravetide

    A grindy value and resource denial deck that recurs permanents from the graveyard, disrupts opponents' resources, and controls the board with spells like Pernicious Deed.

  • Brago, King Eternal

    Brago, King Eternal

    A control and blink deck that uses Brago’s flicker ability to repeatedly trigger enter-the-battlefield effects while protecting key permanents and countering threats.

  • Teferi, Temporal Archmage

    Teferi, Temporal Archmage

    A control-combo deck that leverages Teferi's untap ability with Chain Veil and other combos to generate infinite mana or turns, using counters and disruption spells to protect the combo.

Gameplay Insights

  • 1

    The early casting of Zur's Weirding by Muldrotha's pilot created a significant layer of hand disruption and information symmetry, forcing players to carefully weigh each card draw and increasing the effectiveness of discard spells.

  • 2

    The multi-layered counterspell interaction involving Godo, Red Elemental Blast, and Delay demonstrated high-level counter management and sequencing to protect key threats or disrupt opponents' pivotal plays.

  • 3

    Muldrotha’s use of Pernicious Deed to clear the board while simultaneously retrieving important artifacts like Trinisphere and Helm of the Host with Goblin Welder set up a strong midgame position despite the heavy board disruption.

  • 4

    Cyclonic Rift overloaded by Muldrotha was a critical turning point, resetting the board and returning key permanents like Goblin Welder, allowing recovery from the board wipe and enabling further combo attempts.

  • 5

    The interplay between resource denial (e.g., Strip Mine, Winter Orb) and graveyard recursion highlighted the importance of maintaining multiple avenues for advantage in high-level cEDH play.

  • 6

    Maintaining hand knowledge through Zur's Weirding and forcing opponent discards with life payments created a taxing environment that pressured players to optimize every play and bluff carefully.

Notable Cards

  • Helm of the Host

    Helm of the Host

  • Zur's Weirding

    Zur's Weirding

  • Cyclonic Rift

    Cyclonic Rift

  • Pernicious Deed

    Pernicious Deed

  • Goblin Welder

    Goblin Welder

  • Mana Crypt

    Mana Crypt

  • Red Elemental Blast

    Red Elemental Blast

  • Delay

    Delay

  • Oblivion Ring

    Oblivion Ring

  • Spellseeker

    Spellseeker

  • Carpet of Flowers

    Carpet of Flowers

  • Mind Stone

    Mind Stone

  • Trinisphere

    Trinisphere

  • Winter Orb

    Winter Orb

  • Life from the Loam

    Life from the Loam

  • Mox Diamond

    Mox Diamond

  • Strip Mine

    Strip Mine

  • Mystic Remora

    Mystic Remora

  • Swan Song

    Swan Song

  • Mana Drain

    Mana Drain

  • Ugin, the Spirit Dragon

    Ugin, the Spirit Dragon

Gameplay Summary

The game began with a fast-paced and interactive opening, featuring a strong disruption early on from Muldrotha's pilot casting Windfall on turn one, forcing all players to discard and redraw their hands.

This set a tone of hand disruption and resource denial that persisted throughout the game.

Godo's pilot attempted an aggressive start, casting Godo early with the intent to combo off with Helm of the Host for infinite combat phases, but was met with counterspells and delays from the other players, notably a multi-layered counter sequence involving Red Elemental Blast and Delay that ultimately thwarted the first Godo attempt.

Meanwhile, Muldrotha's player leveraged graveyard recursion and resource denial tools such as Carpet of Flowers and Pernicious Deed, which cleared smaller permanents and disrupted opponents' boards while rebuilding their own assets from the graveyard.

Brago's pilot focused on controlling the board with flicker effects and counterspells, removing key threats like Goblin Welder and Zur's Weirding through Oblivion Ring and other interactions.

Teferi's controller played a more reactive game, holding spells like Mana Drain, Swan Song, and counters while setting up their own combo potential with Chain Veil and Ugin, the Spirit Dragon, and utilized Spellseeker to find key pieces.

The pivotal moment came when Muldrotha cast an overloaded Cyclonic Rift, bouncing most nonland permanents back to players' hands and restoring Goblin Welder to the field, which reignited the board state and opened opportunities for further plays.

Persistent disruption and counter battles defined the midgame, with Zur's Weirding enforcing constant hand transparency and aggressive discard, forcing careful sequencing and strategic plays.

The game unfolded as a complex dance of resource denial, counter wars, and graveyard recursion, with multiple players vying to establish a board state conducive to their combo or control win conditions.

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