MTG EDH Gameplay | Prosper v Vadrik v Trostani v Go Shintai | EP75 thumbnail Blurred backdrop thumbnail
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MTG EDH Gameplay | Prosper v Vadrik v Trostani v Go Shintai | EP75

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    A Shrine-focused enchantment deck that generates Shrine tokens and recurs enchantments from the graveyard to build a resilient board state and incremental value.

  • Trostani, Selesnya's Voice

    Trostani, Selesnya's Voice

    A token-centric deck that produces a wide board presence and gains life, aiming to overwhelm opponents with numerous creatures.

  • Vadrik, Astral Archmage

    Vadrik, Astral Archmage

    A spell-slinger deck leveraging day/night mechanics to reduce instant and sorcery costs, enabling storm combos and powerful spell sequences.

  • Prosper, Tome-Bound

    Prosper, Tome-Bound

    A value engine deck that casts spells from exile to generate treasures and card advantage, aiming to maintain resource superiority and outvalue opponents.

Gameplay Insights

  • 1

    Go-Shintai's ability to recur enchantments from the graveyard provided resilience against board wipes and removal.

  • 2

    Trostani's token generation pressured opponents to manage a quickly growing board while gaining life to sustain longer.

  • 3

    Vadrik’s day/night counters gradually increased his power, reducing spell costs and setting up for potential storm finishes.

  • 4

    Prosper’s treasure tokens from casting spells from exile helped maintain mana flow and card advantage in the mid to late game.

  • 5

    Early ramp and mana fixing were crucial to enable each deck’s core strategies, especially for Go-Shintai's Shrine casting and Vadrik’s spell-slinging.

  • 6

    Token swarm and enchantment recursion served as key defensive and offensive tools that shaped board state control.

Notable Cards

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

  • Trostani, Selesnya's Voice

    Trostani, Selesnya's Voice

  • Vadrik, Astral Archmage

    Vadrik, Astral Archmage

  • Prosper, Tome-Bound

    Prosper, Tome-Bound

  • Walking Ballista

    Walking Ballista

  • Grapeshot

    Grapeshot

  • Young Pyromancer

    Young Pyromancer

  • Join the Dance

    Join the Dance

Gameplay Summary

The game featured four distinct Commander decks competing in a multiplayer Commander match.

Go-Shintai of Life's Origin led a Shrine-themed deck focusing on playing enchantments and generating Shrine tokens to gain incremental value and recur enchantments from the graveyard.

Trostani, Selesnya's Voice brought a token strategy aiming to create and leverage a wide board presence while gaining life.

Vadrik, Astral Archmage piloted a spell-slinger deck with a day/night mechanic that reduced the cost of instants and sorceries, enabling a storm potential with spells like Grapeshot.

Prosper, Tome-Bound played a value-centric deck creating treasures from casting spells from exile and maximizing card advantage through exiling and replaying cards. Early turns saw players ramping mana and setting up their strategies, with Go-Shintai focusing on enchantment synergy and Shrine tokens, Trostani establishing token generation, and Vadrik preparing to buff and leverage his day/night counters to reduce spell costs.

Prosper worked on generating treasures and casting spells from exile for value.

The game’s tempo shifted multiple times, with key plays involving token generation from Trostani, enchantment recursion by Go-Shintai, and spell cost reduction from Vadrik.

Prosper’s treasure generation added sustained resource advantage.

While no fully realized combos ended the match quickly, each deck pursued its win conditions by building board states filled with tokens, enchantments, or spells to storm off or overwhelm opponents.

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