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Commander Game - Phyrexia All Will Be One - Solphim, Ixhel, Ezuri, Vishgraz - EDH Format

Mostly Casual Commander

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Solphim, Mayhem Dominus

    Solphim, Mayhem Dominus

    Focuses on doubling non-combat damage to burn opponents alongside incremental damage sources for a fast clock.

  • Ixhel, Scion of Atraxa

    Ixhel, Scion of Atraxa

    Uses Infect creatures and proliferate effects to spread poison counters quickly, combining token generation with incremental poison damage.

  • Ezuri, Stalker of Spheres

    Ezuri, Stalker of Spheres

    Generates and buffs Infect creatures, leveraging proliferate to increase poison counters and enhance board presence.

  • Vishgraz, the Doomhive

    Vishgraz, the Doomhive

    Creates numerous Phyrexian Mite tokens and grows stronger with poison counters on opponents, aiming to overwhelm through tokens and infect commander damage.

Gameplay Insights

  • 1

    Equipping Swiftfoot Boots to protect key Infect commanders enabled critical combat steps but required careful timing to avoid removal.

  • 2

    The use of White Sun's Twilight reset the board state but allowed token generators to rebuild quickly, showing the resilience of token-based Infect strategies.

  • 3

    Scott’s use of Bone Sabers on Blinkmoth Nexus created a lethal combo rapidly ending Busterkins’ game through enhanced Infect damage.

  • 4

    Players leveraged proliferate multiple times per turn to quickly escalate poison counters, turning small incremental damage into a lethal threat.

  • 5

    Strategic use of removal spells and counterspells, including countering opponents' removal on one's own key creatures, played a pivotal role in maintaining board presence.

Notable Cards

  • Phyrexian Mite

    Phyrexian Mite

  • White Sun's Twilight

    White Sun's Twilight

  • Swiftfoot Boots

    Swiftfoot Boots

  • Ghostly Prison

    Ghostly Prison

  • Expand the Sphere

    Expand the Sphere

Summary

The game featured a dynamic Infect and proliferate battle with four commanders focused on poison counters and combat damage. Early turns saw players developing their boards with lands and Infect creatures like Ink-Moth Nexus and Phyrexian Mites, steadily applying poison counters to opponents. Solphim, Mayhem Dominus amplified non-combat damage, escalating tension. Ixhel, Scion of Atraxa, and Vishgraz, the Doomhive, brought strong token generation and proliferate effects to the table, increasing poison counters and board presence. A critical turning point occurred when a board wipe from White Sun's Twilight cleared most creatures except newly created tokens, resetting the board and forcing strategic reassessment. Scott’s Blinkmoth Nexus equipped with Bone Sabers aggressively finished off Busterkins with infect damage, showcasing a lethal combo of counters and combat damage. Meanwhile, Vishgraz’s ability to create Phyrexian Mites and grow with poison counters made it a formidable threat. Despite some disruption and counter plays, the Infect and proliferate strategy prevailed, ending with lethal poison commander damage and careful management of equipment and board state.

Description

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Hello there! We played #EDH with #phyrexiaallwillbeone #commanders! Check out this video for some surprising turn of events at the end! #infect #toxic

#Solphim, Mayhem Dominus (Deck List: www.moxfield.com/decks/9h0KWxxf-U6hufWeqsOmYw)

#Ixhel, Scion of Atraxa (Deck List: www.moxfield.com/decks/nkAGiBBNDkaZUTcsBQnY_g)

#Ezuri, Stalker of Spheres (Deck List: www.moxfield.com/decks/-BpPRqRCS0-va4TXBySmbA)

#Vishgraz, the Doomhive (Deck List: www.moxfield.com/decks/-RwUTl8PcEC-hHoKIi02GA)

Solphim Ixhel Ezuri Vishgraz Phyrexia All will be one Infect Proliferate Commander