Deck & Commander Strategies

Slogurk, the Overslime
Ramp lands aggressively and execute a landfall-based combo that destroys opponents’ lands, crippling their mana and board development.

Karlov of the Ghost Council
Gain life repeatedly to grow Karlov’s counters and control the board with removal and life-gain synergies, aiming to outlast opponents.

Ghoulcaller Gisa
Generate and leverage a zombie token army, using graveyard recursion and tribal synergies to overwhelm opponents.

Yarok, the Desecrated
Maximize value by doubling triggered abilities, setting up strong combos and engines like Panharmonicon to out-resource opponents.
Gameplay Insights
- 1
Slogurk’s choice to protect itself with counters and equipment shows prioritization of maintaining the combo engine over other threats.
- 2
World Shaper’s mill and land recursion ability creates a significant shift in board state and resource availability, forcing defensive plays.
- 3
Karlov’s life gain and counter accumulation enable both survivability and threat escalation, leveraging the deck’s control elements effectively.
- 4
Gisa’s use of Zombie Master and tribal buffs highlights the importance of leveraging graveyard and token synergies in zombie tribal strategies.
- 5
Yarok’s attempt to assemble value engines with Panharmonicon indicates a long-term approach focused on exponential triggered ability benefits.
Notable Cards
-

World Shaper
-

Panharmonicon
-

Karlov of the Ghost Council
-

Midnight Reaper
Gameplay Summary
The game features four distinct decks vying for control and dominance, each leveraging their commander’s unique abilities.
Early turns see typical land drops and minor board development, with Karlov of the Ghost Council steadily gaining life and counters through his life-gain synergy.
Slogurk, the Overslime, focuses on ramping and setting up a landfall combo designed to disrupt opponents by destroying their lands, aiming to cripple their mana bases.
Ghoulcaller Gisa develops a zombie token army to overwhelm opponents, while Yarok, the Desecrated prioritizes maximizing value by doubling triggered abilities and setting up powerful synergies with cards like Panharmonicon. A pivotal moment occurs when World Shaper enters the battlefield, millings cards and threatening a land recursion loop, forcing players to reconsider attacks and defenses.
Karlov’s control elements and life gain help him maintain board presence, while Gisa’s zombie tokens start to build pressure.
Slogurk manages to grow with counters and equips, preparing for a decisive strike.
The interaction around World Shaper’s death trigger and graveyard manipulation hints at a looming combo or value engine that could swing the game.
Throughout, players make strategic blocks and attacks to mitigate threats, with the tension mounting over who will capitalize first on their deck’s synergies.












![Commander VS: Ghoulcaller Gisa VS Torbran VS Chulane VS Sisay [From SCGCON] thumbnail](https://i.ytimg.com/vi/D0eveMMHDz0/sddefault.jpg)
![Commander Versus Series: Gisa (Justin Parnell) Vs. Geralf (Stephen Green) [Magic: the Gathering] thumbnail](https://i.ytimg.com/vi/8TXXQpAgGfk/sddefault.jpg)







![Commander VS S14E9: Karlov VS Nin VS Selvala VS Haakon [EDH] thumbnail](https://i.ytimg.com/vi/Jf3qev5zOfo/sddefault.jpg)






![Planechase Party [Commander VS 304] | Magic: the Gathering Commander Gameplay thumbnail](https://i.ytimg.com/vi/CkGLzCD115Q/sddefault.jpg)



![Commander VS S16E3: Kethis VS Atemsis VS Yarok VS Omnath [EDH] thumbnail](https://i.ytimg.com/vi/dJ1gCDF5tlI/sddefault.jpg)










