SLOGURK vs KARLOV vs GISA vs YAROK| A New Dude #46 | Command Dudes | MTG EDH Gameplay thumbnail Blurred backdrop thumbnail
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SLOGURK vs KARLOV vs GISA vs YAROK| A New Dude #46 | Command Dudes | MTG EDH Gameplay

The Command Dudes


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Slogurk, the Overslime

    Slogurk, the Overslime

    Ramp lands aggressively and execute a landfall-based combo that destroys opponents’ lands, crippling their mana and board development.

  • Karlov of the Ghost Council

    Karlov of the Ghost Council

    Gain life repeatedly to grow Karlov’s counters and control the board with removal and life-gain synergies, aiming to outlast opponents.

  • Ghoulcaller Gisa

    Ghoulcaller Gisa

    Generate and leverage a zombie token army, using graveyard recursion and tribal synergies to overwhelm opponents.

  • Yarok, the Desecrated

    Yarok, the Desecrated

    Maximize value by doubling triggered abilities, setting up strong combos and engines like Panharmonicon to out-resource opponents.

Gameplay Insights

  • 1

    Slogurk’s choice to protect itself with counters and equipment shows prioritization of maintaining the combo engine over other threats.

  • 2

    World Shaper’s mill and land recursion ability creates a significant shift in board state and resource availability, forcing defensive plays.

  • 3

    Karlov’s life gain and counter accumulation enable both survivability and threat escalation, leveraging the deck’s control elements effectively.

  • 4

    Gisa’s use of Zombie Master and tribal buffs highlights the importance of leveraging graveyard and token synergies in zombie tribal strategies.

  • 5

    Yarok’s attempt to assemble value engines with Panharmonicon indicates a long-term approach focused on exponential triggered ability benefits.

Notable Cards

  • World Shaper

    World Shaper

  • Panharmonicon

    Panharmonicon

  • Karlov of the Ghost Council

    Karlov of the Ghost Council

  • Midnight Reaper

    Midnight Reaper

Gameplay Summary

The game features four distinct decks vying for control and dominance, each leveraging their commander’s unique abilities.

Early turns see typical land drops and minor board development, with Karlov of the Ghost Council steadily gaining life and counters through his life-gain synergy.

Slogurk, the Overslime, focuses on ramping and setting up a landfall combo designed to disrupt opponents by destroying their lands, aiming to cripple their mana bases.

Ghoulcaller Gisa develops a zombie token army to overwhelm opponents, while Yarok, the Desecrated prioritizes maximizing value by doubling triggered abilities and setting up powerful synergies with cards like Panharmonicon. A pivotal moment occurs when World Shaper enters the battlefield, millings cards and threatening a land recursion loop, forcing players to reconsider attacks and defenses.

Karlov’s control elements and life gain help him maintain board presence, while Gisa’s zombie tokens start to build pressure.

Slogurk manages to grow with counters and equips, preparing for a decisive strike.

The interaction around World Shaper’s death trigger and graveyard manipulation hints at a looming combo or value engine that could swing the game.

Throughout, players make strategic blocks and attacks to mitigate threats, with the tension mounting over who will capitalize first on their deck’s synergies.

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