Attack of the Birds! | EDH Commander Gameplay [Deutsch] | Salt Wars #15 thumbnail Blurred backdrop thumbnail
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Attack of the Birds! | EDH Commander Gameplay [Deutsch] | Salt Wars #15

Salt Wars โˆ™ โˆ™ โˆ™ ๐Ÿ‡ฉ๐Ÿ‡ช German


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Marrow-Gnawer

    Marrow-Gnawer

    Swarm the board with a large number of rat tokens, leveraging synergies that buff and multiply rats to overwhelm opponents through wide attacks.

  • Mishra, Eminent One

    Mishra, Eminent One

    Utilize artifact synergies to duplicate powerful enter-the-battlefield effects, generating massive value and constructing a potent artifact army to control the board.

  • Mazirek, Kraul Death Priest

    Mazirek, Kraul Death Priest

    Ramp and draw cards aggressively to find key finishers while leveraging +1/+1 counter and sacrifice synergies to dominate the board and trigger powerful effects.

  • Rendmaw, Creaking Nest

    Rendmaw, Creaking Nest

    Create a chaotic board state by producing numerous bird tokens whenever multi-type cards are played, using flying creatures to apply pressure and disrupt opponents.

Gameplay Insights

  • 1

    The arrival of Rendmaw flooded the board with tapped bird tokens, significantly increasing air pressure and forcing players to adjust combat strategies.

  • 2

    Mishraโ€™s ability to duplicate ETB effects created a snowballing value engine that demanded immediate attention from opponents to prevent being overwhelmed.

  • 3

    Marrow-Gnawerโ€™s rat colony consistently applied early aggression, leveraging token synergies to build a threatening board presence quickly.

  • 4

    Mazirekโ€™s use of ramp and card draw to find key finishers highlighted the importance of resource development and timing in executing a board reset strategy.

  • 5

    Players had to navigate a complex board state filled with tokens of various types, balancing offense and defense while anticipating potential board wipes and combos.

Notable Cards

  • Marrow-Gnawer

    Marrow-Gnawer

  • Mishra, Eminent One

    Mishra, Eminent One

  • Mazirek, Kraul Death Priest

    Mazirek, Kraul Death Priest

  • Rendmaw, Creaking Nest

    Rendmaw, Creaking Nest

  • Greater Good

    Greater Good

  • Darkmoss Bridge

    Darkmoss Bridge

Gameplay Summary

The game featured four unique commanders with distinct strategies, leading to an intense multiplayer clash.

Early turns saw Marrow-Gnawer quickly establishing a swarm of rats, leveraging multiple rat tokens and aggressive attacks to chip away at opponents.

Meanwhile, Rendmaw, Creaking Nest generated a growing army of bird tokens by playing multi-type cards, creating a chaotic board state filled with flying creatures that pressured all players.

Mishra, Eminent One focused on artifact synergies, duplicating powerful ETB effects and assembling a formidable artifact army to overwhelm opponents through value and board presence. Mazirek, Kraul Death Priest aimed to ramp aggressively and draw cards to find a key finisher, Gerard, to blow up the board, resetting the game state and capitalizing on the value generated from his sacrifice and +1/+1 counter synergies.

A pivotal moment occurred when Rendmaw entered the battlefield, flooding the board with tapped flyers and forcing players to reconsider attacks and blocks.

Mishraโ€™s artifact duplication and value engine threatened to overrun opponents if left unchecked, while Marrow-Gnawerโ€™s relentless rat swarms kept constant pressure.

The gameplay revolved around managing token swarms, leveraging ETB effects, and carefully timing board wipes and combos to maintain control and push for victory.

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