Deck & Commander Strategies

Sheoldred, the Apocalypse
A monoblack control deck that uses Bloodchief Ascension and incremental life drain effects to punish opponents while maintaining board control through removal and value creatures.

Kalamax, the Stormsire
A value-oriented deck that aims to cast spells on each player's turn to generate card advantage and counters on Kalamax, winning through commander damage or leveraging Underworld Breach combos.

Rograkh, Son of Rohgahh / Silas Renn, Seeker Adept
An ultra-fast combo deck focused on explosive starts with Ragavan, Underworld Breach, and storm enablers to quickly assemble a lethal storm kill.

Ob Nixilis, Captive Kingpin
A storm deck disguised as a value build that uses ping effects and Ob Nixilis's ability to generate card advantage, ultimately winning through storm combos involving cards like Lion’s Eye Diamond and Dualcaster Mage.
Gameplay Insights
- 1
Bloodchief Ascension was a major threat that forced players to carefully decide their removal targets, as it could quickly escalate life drain and board control.
- 2
Jon's use of Crop Rotation and Planar Genesis with Kalamax's doubling triggered multiple card draw and counters, exemplifying the power of incremental value in CEDH.
- 3
Tyler's Underworld Breach and Lion's Eye Diamond combo demonstrated the explosive potential of storm decks but was met with strong disruption from Mindbreak Trap.
- 4
The timing of removal spells like Feed the Swarm and Pyroblast was crucial to prevent devastating combos or overwhelming board states.
- 5
Cooperation between players to avoid enabling combos, such as Dan agreeing not to take game actions to allow Mindbreak Trap to resolve, highlighted the interactive nature of high-level CEDH play.
Notable Cards
-

Bloodchief Ascension
-

Ragavan, Nimble Pilferer
-

Underworld Breach
-

Kalamax, the Stormsire
-

Ob Nixilis, Captive Kingpin
-

Mindbreak Trap
-

Lion's Eye Diamond
-

Feed the Swarm
-

Pyroblast
-

Brain Freeze
-

Crop Rotation
-

Planar Genesis
-

Starscape Cleric
Gameplay Summary
The game started with a tense early board state where Sheoldred, the Apocalypse established control elements with Bloodchief Ascension, aiming to drain opponents over time and punish midrange strategies.
Kalamax, the Stormsire focused on ramp and card advantage, leveraging its doubling ability to generate massive value through spells like Planar Genesis, building a threatening board presence.
Rograkh and Silas Renn aggressively deployed early threats such as Ragavan, Nibber Pilferer, and Underworld Breach to accelerate their combo potential, while Ob Nixilis, Captive Kingpin used ping effects and card advantage engines to fuel a storm-based win condition disguised as a value deck. As the game progressed, key interaction moments included Ob Nixilis exiling multiple impactful cards, forcing players to carefully target removal spells like Feed the Swarm and Pyroblast to disrupt Bloodchief Ascension and Kalamax.
The pivotal turning point came when Tyler, piloting Rograkh/Silas, executed a powerful Underworld Breach and Lion's Eye Diamond sequence, casting Brain Freeze with multiple copies to set up a storm kill.
Jon's timely Mindbreak Trap and careful cooperation with Dan prevented the immediate combo, but Tyler's resilience with Necrointh and subsequent card draw spells kept the pressure high.
Despite the disruption, the game dynamics revolved around managing threats, counters, and incremental advantage until a combo or overwhelming value sealed the outcome.

























































![Three One Ring's to Rule them ALL! [ Narset | RogThras | Derevi | Loot ] MTG cEDH Gameplay thumbnail](https://i.ytimg.com/vi/cQE_8XtPLYU/sddefault.jpg)




