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Aetherdrift in cEDH! Which commanders can hang? - Hashaton vs Ketramose vs Glarb vs Ukkima

Far North MtG

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Hashaton, Scarab's Fist

    Hashaton, Scarab's Fist

    Utilizes a midrange Esper shell that either cheats large, uncounterable threats into play or aims to win through instant-speed interactions with Thassa's Oracle.

  • Ketramose, the New Dawn

    Ketramose, the New Dawn

    Focuses on Orzhov exile effects to disrupt opponents and generate massive card advantage, ultimately aiming to combo off with Abzan loops or similar synergy.

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    Manipulates the top of the library to cast spells through Glarb’s ability, enabling either a Thassa's Oracle combo or setting up a Doomsday pile for a game-ending sequence.

  • Cazur, Ruthless Stalker Ukkima, Stalking Shadow

    Cazur, Ruthless Stalker / Ukkima, Stalking Shadow

    A Sultai deck that tries to close the game early through Ad Nauseam or leverage Food Chain combos with Ukkima as a combo outlet.

Gameplay Insights

  • 1

    The game features careful timing of tutors and counterspells to protect combo pieces and disrupt opponents, such as countering Vamp Tutor and using Flusterstorm and Force of Will effectively.

  • 2

    A critical play involves resolving Demonic Consultation naming Thassa's Oracle to enable a combo finish, demonstrating the importance of precise sequencing in cEDH.

  • 3

    Angel's Grace with split second is used to protect a key spell from interaction, showing how protection spells can secure fragile combo lines in fast-paced multiplayer games.

  • 4

    Players leverage exile and top deck manipulation effects to maintain card advantage and set up their win conditions, highlighting the synergy between commanders and their decks’ strategies.

Notable Cards

  • Thassa's Oracle

    Thassa's Oracle

  • Demonic Consultation

    Demonic Consultation

  • Angel's Grace

    Angel's Grace

  • Ancient Tomb

    Ancient Tomb

  • Force of Will

    Force of Will

  • Dance of the Dead

    Dance of the Dead

  • Parallax Wave

    Parallax Wave

  • Mox Opal

    Mox Opal

Summary

The game begins with all four players developing their mana bases and setting up early plays through various tutors and ramp spells. Ketramose focuses on generating card advantage through exile effects and tutors, while Hashaton aims to cheat out large uncounterable threats or win through instant-speed interaction with Thassa's Oracle. Glarb manipulates the top of the library to enable combo lines or cast spells efficiently, and the Cazur/Ukkima deck seeks to end the game quickly via Ad Nauseam or Food Chain combos. Early turns feature intricate interactions with tutors and counters, including Vamp Tutor and Demonic Consultation, with players carefully navigating responses and priorities. A pivotal moment comes when Ben successfully resolves a Demonic Consultation naming Thassa's Oracle, leading to a powerful combo attempt. Although there are some missteps related to timing and naming on Demonic Consultation, the game progresses with complex stack interactions and card advantage plays. Angel's Grace with split second is cast to protect a key play, showcasing the high-stakes tempo and interaction typical in cEDH games. The game is characterized by a tense back-and-forth where each player tries to stall or disrupt opponents while setting up their own win conditions.

Description

CARD GAMES ON MOTORCYCLES

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Today’s decks: Hashaton: moxfield.com/decks/oi_ZLjJxP0KiQWIr0yDx2g Ketramose: moxfield.com/decks/oGnI8igHkU6Of5GCQC_c3A Glarb: moxfield.com/decks/gw98hVKHe02O7eFSfyogGQ Cazur/Ukkima: moxfield.com/decks/OjY9mvS_eUqlNUqdSpfPTQ

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