TALES OF THE 2022 MLC - EPISODE II - JHOIRA v KRAUM/ARDENN v ARMIX/KRAUM v TYMNA/DARGO - cEDH thumbnail Blurred backdrop thumbnail
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TALES OF THE 2022 MLC - EPISODE II - JHOIRA v KRAUM/ARDENN v ARMIX/KRAUM v TYMNA/DARGO - cEDH

Veil of Death MTG


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Jhoira, Weatherlight Captain

    Jhoira, Weatherlight Captain

    Focuses on casting historic spells and drawing cards through Jhoira’s ability to fuel a combo or midrange game plan involving artifacts and spells, aiming to assemble powerful artifact-based combos or generate incremental advantage.

  • Armix, Filigree Thrasher

    Armix, Filigree Thrasher

    Utilizes aggressive artifact synergies and equipment to create a fast, lethal board presence, leveraging equipment like Sword of Fire and Ice and tutors to maintain pressure and close out games through commander damage and combat damage.

  • Kraum, Ludevic's Opus

    Kraum, Ludevic's Opus

    Combines card draw through dealing damage with a focus on spell casting and control elements, aiming to outvalue opponents and assemble combos or win through incremental advantage and tempo plays.

  • Tymna the Weaver

    Tymna the Weaver

    Leverages combat damage to draw cards, supporting a low-to-the-ground aggressive strategy that uses efficient creatures and disruption to maintain board control and pressure opponents through incremental advantage.

  • Dargo, the Shipwrecker

    Dargo, the Shipwrecker

    Aggressive equipment-based deck that uses tutors and artifact synergies to quickly apply pressure, disrupt opponents with removal and combat tricks, and win through commander and combat damage.

  • Ardenn, Intrepid Archaeologist

    Ardenn, Intrepid Archaeologist

    Focuses on equipping artifacts to creatures and using blink effects to reuse enter-the-battlefield triggers, enabling a tempo and value-oriented plan that can shift into a combat-focused win condition using artifact synergies.

Gameplay Insights

  • 1

    Early use of Deafening Silence set a tone of disruption, slowing down spell-heavy strategies.

  • 2

    Players prioritized fetching and equipping powerful swords early to maximize combat threat and gain incremental card advantage.

  • 3

    Blink effects were used strategically to protect key permanents and trigger value repeatedly.

  • 4

    Tutors and treasure generation enabled rapid mana acceleration and assembling combo pieces.

  • 5

    Combat was frequently used not just for damage but also to trigger card draw engines and other synergies.

  • 6

    Countermagic and reactive spells were held back and used carefully to maintain tempo and prevent game-ending combos.

  • 7

    Players made effective use of artifact synergies and equipment to create multiple layers of threats and protection.

Notable Cards

  • Deafening Silence

    Deafening Silence

  • Stoneforge Mystic

    Stoneforge Mystic

  • Sword of Fire and Ice

    Sword of Fire and Ice

  • Sword of Hearth and Home

    Sword of Hearth and Home

  • Imperial Recruiter

    Imperial Recruiter

  • Riddlesmith

    Riddlesmith

  • Lion's Eye Diamond

    Lion's Eye Diamond

  • Jeweled Lotus

    Jeweled Lotus

  • Mox Amber

    Mox Amber

  • Mox Diamond

    Mox Diamond

  • Cathar Commando

    Cathar Commando

  • Deflecting Swat

    Deflecting Swat

  • Darksteel Citadel

    Darksteel Citadel

  • Chromatic Lantern

    Chromatic Lantern

Gameplay Summary

The game started with players setting up their mana bases and early defenses, including the casting of disruptive spells like Deafening Silence.

Early turns saw a flurry of low-cost creatures and equipment being deployed, such as Stoneforge Mystic fetching Swords of Fire and Ice and Hearth and Home, and multiple players generating treasures and using tutors to set up their hands.

Damage was exchanged through combat and triggered abilities, with players targeting key threats like Dargo and Jhoira while maintaining board presence. Midgame saw the escalation of combo-enabling cards and value engines, including the use of Imperial Recruiter, Riddlesmith, and spells like Even Mind Sensor and Torment Script to draw cards and control the board.

Players employed tactical combat and removal, including blink effects to protect key permanents and disruption such as casting Deflecting Swat and using Lion's Eye Diamond for mana acceleration.

The game featured multiple interactions around artifact synergies, blink triggers, and efficient use of tutors for combo pieces.

Several players managed to build up threatening boards with equipment and creatures, while simultaneously holding countermagic and removal to keep opponents in check. The game is characterized by tight resource management, interaction among players to prevent quick wins, and gradual assembly of combos or value chains.

Win conditions revolved around leveraging commander damage through aggressive attacks supported by equipment like Sword of Fire and Ice, as well as combo lines involving artifact synergies and card draw engines.

The presence of disruptive cards like Deafening Silence and countermagic spells ensured the game remained balanced and strategic.

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