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Dralnu vs Neheb vs Derevi vs Krenko EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Krenko, Mob Boss

    Krenko, Mob Boss

    Focus on creating a massive number of goblin tokens quickly and leveraging damage triggers like Impact Tremors and Illusionist's Bracers to overwhelm opponents with incremental damage.

  • Neheb, the Eternal

    Neheb, the Eternal

    Generate large amounts of mana through combat damage and token synergies, drawing multiple cards and gaining life to fuel powerful spells and maintain board dominance.

  • Dralnu, Lich Lord

    Dralnu, Lich Lord

    Control the board with counterspells and mass removal, using spells like Toxic Deluge and Star of Extinction to reset the game and leverage recursion to maintain advantage.

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    Utilize tap and untap mechanics along with flicker effects and bounce spells to disrupt opponents' strategies, protect key creatures, and maintain control over the battlefield.

Gameplay Insights

  • 1

    Krenko’s synergy with Cedric and token generators was a major source of incremental damage, forcing opponents to respond quickly or suffer heavy life loss.

  • 2

    Neheb’s player maximized value by generating squirrels and using Seedborn Muse to untap lands and creatures, enabling multiple activations and massive card draw.

  • 3

    Dralnu’s well-timed Toxic Deluge cleared the board, but the subsequent Star of Extinction caused a wide reset that affected all players, illustrating the risks of mass removal in multiplayer games.

  • 4

    Derevi’s use of bounce and flicker effects disrupted key threats and protected important creatures, showing the power of tempo and control in maintaining relevance amid aggressive token strategies.

  • 5

    Multiple bounce and recursion interactions between Derevi and other creatures like Scale Caster showcased how players can mitigate token swarm strategies by resetting threats repeatedly.

  • 6

    The late-game sequence involving Helm of Possession and multiple activations of Swarm Intelligence drew cards rapidly, revealing a strong engine for card advantage and board presence.

Notable Cards

  • Impact Tremors

    Impact Tremors

  • Illusionist's Bracers

    Illusionist's Bracers

  • Mana Crypt

    Mana Crypt

  • Bloom Tender

    Bloom Tender

  • Toxic Deluge

    Toxic Deluge

  • Star of Extinction

    Star of Extinction

  • Seedborn Muse

    Seedborn Muse

  • Cyclonic Rift

    Cyclonic Rift

  • Helm of Possession

    Helm of Possession

  • Swarm Intelligence

    Swarm Intelligence

  • Evacuation

    Evacuation

  • Lightning Greaves

    Lightning Greaves

  • Gavony Township

    Gavony Township

Summary

The game started with players ramping and setting up their board states, with key early plays including mana acceleration such as Mana Crypt, Bloom Tender, and Soul Ring, and impactful creatures like Cedric, Scion of Conspiracy. The Krenko player quickly established a token strategy, generating goblins and leveraging impact tremors and illusionist's bracers to deal incremental damage. Neheb, the Eternal focused on generating massive mana and drawing cards through combat damage and token synergy, notably creating squirrels with Squirrel's Nest and Seedborn Muse to ramp and draw. Meanwhile, Dralnu, Lich Lord aimed to control the board with counterspells and mass removal, including a well-timed Toxic Deluge and Star of Extinction that reset the battlefield but also disrupted his own position. Derevi's player utilized tap/untap interactions and control elements, bouncing creatures and using flicker effects to maintain board presence and disrupt opponents. The game featured several pivotal moments such as Cedric’s synergy with Krenko’s goblin tokens, Adam’s (Neheb) explosive life gain and card draw from Edric triggers, and multiple bounce interactions involving Derevi and scale caster to keep Krenko’s threats in check. The board wipes and bounce spells kept the game in flux until the late game where Adam’s squirrel token swarm and life gain proved overwhelming, although the other players strove to stabilize with counterspells and recursion. Ultimately, the game showcased a dynamic interplay of token generation, value engines, and board control with each deck pursuing its thematic win conditions.

Description

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Krenko: tappedout.net/mtg-decks/krenko-not-so-budget-anymore-edh Neheb: tappedout.net/mtg-decks/burn-baby-burndisco-inferno Dralnu: tappedout.net/mtg-decks/dralnu-is-love-dralnu-is-life Derevi: tappedout.net/mtg-decks/casual-derevi-2

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►This game was filmed at Gamerz Co-Op in Montreal, QC

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“Danse Macabre” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0