Deck Strategies
Phelddagrif
A meme ramp and token generation deck aiming to control the board and support other strategies, often acting as a utility player.
Goreclaw, Terror of Qal Sisma
A green stompy deck focusing on cheap creatures with trample and +1/+1 counters to quickly apply combat pressure.
Demonlord Belzenlok
A high-cost spell combo deck that exiles its entire deck upon casting its commander, aiming to win through a sequence of combo interactions after the deck is exiled.
Sram, Senior Edificer
An equipment and aura synergy deck that draws cards and buffs creatures through equipment triggers, aiming to win through aggressive combat.
Gameplay Insights
- 1
Casting Silence preemptively to counter Belzenlok's combo was a pivotal disruption that delayed a potentially game-ending sequence.
- 2
Sram's player efficiently used equipment and artifact synergies to draw cards and create lethal threats quickly, showcasing the deck's power despite being labeled as 'meme'.
- 3
Belzenlok's strategy requires careful timing and protection against disruption, as failure to complete the combo results in losing on the upkeep due to having no library cards.
- 4
Goreclaw's deck struggled to maintain board presence and tempo compared to the combo-oriented decks, highlighting the difficulty of pure stompy strategies in cEDH settings.
- 5
Sensei's Divining Top played a crucial role for multiple players in smoothing draws and enabling timely land drops, underscoring its value even in meme decks.
Notable Cards
Sensei's Divining Top
Mox Opal
Ancient Tomb
Silence
Talisman of Progress
Lake of the Dead
Blazing Torch
Puresteel Paladin
Recruiter of the Guard
Sram, Senior Edificer
Demonlord Belzenlok
Summary
The game featured four players piloting unconventional meme decks in a competitive EDH environment. Early turns involved typical ramp and setup plays, with players developing their boards and casting key mana artifacts. Belzenlok's player focused on a high-risk, high-reward strategy involving casting expensive spells to exile their entire deck and set up a combo finish. This deck's vulnerability was highlighted when Silence was cast in response, effectively shutting down Belzenlok's combo for the moment. Meanwhile, Sram's deck showcased a powerful equipment and aura synergy, drawing multiple cards and assembling lethal board presence through efficient combat steps and equipment activations. The Goreclaw deck played a more traditional green stompy strategy, leveraging trample and +1/+1 counters to apply pressure, though it struggled to keep pace with the more combo-oriented decks. Phelddagrif's player contributed with typical ramp and token generation but was less central to the main conflict. The game revolved around key interactions such as counterspells, equipment synergies, and the challenge of navigating around disruptive spells like Silence. The win condition centered on either Belzenlok's deck combo or aggressive combat damage from the equipment-heavy Sram deck.