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Atraxa vs. Stickfingers - Duel Commander EDH/1v1

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

    A control-oriented deck aiming to gain incremental advantage through card draw, life gain, and removal. It stabilizes the board with vigilance and lifelink creatures to survive early aggression and eventually out-value opponents through attrition and powerful late-game spells.

  • Old Stickfingers

    Old Stickfingers

    A combo deck that focuses on graveyard interactions and assembling a sequence of cards that generate infinite or overwhelming advantage, typically leveraging Necroticus and Devora to finish the game quickly once the combo pieces are in place.

Gameplay Insights

  • 1

    Atraxa’s use of life gain and vigilance creatures was crucial in stabilizing against the fast combo threats from Stickfingers.

  • 2

    Strategic removal targeting combo enablers such as Necroticus and key graveyard pieces delayed Stickfingers’ win condition.

  • 3

    Stickfingers attempted to flash back Memory Deluge and other card draw spells to find combo pieces but was consistently disrupted.

  • 4

    Atraxa’s careful card selection and tempo plays prevented Stickfingers from assembling the full combo, leading to a controlled victory.

  • 5

    Despite having multiple combo lines available, Stickfingers was unable to execute due to efficient interaction and board pressure from Atraxa.

Notable Cards

  • Swords to Plowshares

    Swords to Plowshares

  • Memory Deluge

    Memory Deluge

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

  • Old Stickfingers

    Old Stickfingers

Gameplay Summary

The match featured a duel between an Atraxa, Grand Unifier control deck and an Old Stickfingers combo deck in a 1v1 Commander format.

The game began with both players establishing their mana bases and early plays, with Atraxa focusing on card advantage and control elements such as casting spells to manipulate the top of the library and managing threats.

Atraxa used life gain and vigilance creatures to stabilize against the aggressive combo threats posed by Old Stickfingers.

Meanwhile, Stickfingers aimed to assemble a combo finish involving cards like Necroticus and Devora to leverage graveyard synergies and generate overwhelming advantage. Throughout the game, Atraxa applied pressure with a steady board presence, leveraging various utility lands and creatures with lifelink and vigilance to mitigate the combo aggression.

Stickfingers tried to piece together the combo but was slowed down by interaction, including Swords to Plowshares and counterspells, which disrupted key components of the combo.

A pivotal moment was when Atraxa managed to clear multiple threats and maintain a card advantage, making it difficult for Stickfingers to recover.

Ultimately, Atraxa controlled the game state well enough to secure a victory by out-valuing and outlasting the combo deck’s attempts to close the game.

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