Deck Strategies
Sivitri, Dragon Master
Dragon tribal focused on tutoring and deploying high-impact dragons, aiming to assemble a combo with Astral Dragon and Dance of the Dead variants to generate infinite dragons and finish opponents via milling or combat damage.
Kaalia of the Vast
Aggressive Mardu tribal leveraging Aurelia the Warleader and Helm of the Host for infinite combat steps to repeatedly attack with powerful angels, demons, and dragons, finishing with Master of Cruelties to kill in one hit.
Braids, Arisen Nightmare
Punishment and card advantage through forced sacrifices at end steps, combined with artifact synergies like Sensei's Divining Top and Aetherflux Reservoir to gain life and deal massive damage.
Kenrith, the Returned King
Political and control-oriented monarch deck using voting mechanics to manipulate outcomes, with combos involving Deadeye Navigator and Peregrine Drake to draw the deck and win while disrupting opponents with spells like Expropriate.
Gameplay Insights
- 1
Sivitri's minus three ability to tutor dragons acts as a powerful engine to assemble combos with Astral Dragon and Dance of the Dead for infinite dragon generation.
- 2
Kaalia's synergy with Aurelia the Warleader and Helm of the Host creates a potent infinite combat step loop that can quickly end the game with Master of Cruelties.
- 3
Braids' end step sacrifice triggers force opponents to sacrifice permanents or lose life, creating pressure and drawing cards while building toward Aetherflux Reservoir's massive damage output.
- 4
Kenrith’s deck uses the monarch mechanic and voting cards like Progress Representative to gain multiple votes, increasing the chances of resolving powerful spells like Expropriate.
- 5
The presence of patron requested cards and the inclusion of unique cards like Booster Tutor add unexpected value and variance to the gameplay experience.
Notable Cards
Astral Dragon
Dance of the Dead
Helm of the Host
Master of Cruelties
Sensei's Divining Top
Aetherflux Reservoir
Expropriate
Deadeye Navigator
Peregrine Drake
Tundra
Summary
The game began with players setting up their mana bases and early board states, each piloting very distinct and thematic commanders. Sivitri, Dragon Master focused on assembling a dragon tribal synergy with plans to tutor dragons and eventually create infinite dragons through a complex combo involving Astral Dragon and Dance of the Dead. Kaalia of the Vast aimed to leverage infinite combat steps using Aurelia the Warleader combined with Helm of the Host, enabling repeated attacks with powerful angels, demons, and dragons, with Master of Cruelties as a lethal finisher. Braids, Arisen Nightmare employed a punishing sacrifice and card draw engine at each end step, utilizing Sensei's Divining Top and Aetherflux Reservoir for incremental life gain and burst damage. Kenrith, the Returned King ran a politics-heavy monarch deck with voting mechanics and combo potential through Deadeye Navigator and Peregrine Drake to draw their entire deck and win, alongside disruptive spells like Expropriate.