Deck Strategies
Aesi, Tyrant of Gyre Strait
A landfall deck focused on playing multiple lands per turn to draw extra cards and generate incremental advantage, eventually winning through overwhelming value and big creatures.
Lathril, Blade of the Elves
Elf tribal strategy centered on producing numerous elf tokens to swarm opponents quickly, leveraging tribal synergies and anthem effects to boost combat damage.
Ranar the Ever-Watchful
A blink deck that repeatedly exiles and returns creatures to trigger enter-the-battlefield effects, generating value and protecting key creatures.
Esika, God of the Tree // The Prismatic Bridge
An enchantment-based toolbox deck utilizing The Prismatic Bridge to cheat powerful creatures directly onto the battlefield, aiming to control the board with big threats and enchantment synergies.
Gameplay Insights
- 1
Aesi’s use of landfall triggers and multiple land drops per turn created strong card advantage, allowing for sustained pressure.
- 2
Lathril’s elf token generation provided aggressive board presence but was susceptible to removal that could reset the board state.
- 3
Ranar’s blink interactions enabled repeated use of enter-the-battlefield effects, which helped maintain board control and card advantage.
- 4
Esika leveraged The Prismatic Bridge to cheat large creatures into play, accelerating threat deployment and pressuring opponents.
- 5
Graveyard recursion through Groundskeeper added resilience by returning key creatures, maintaining threat density despite removal.
- 6
Strategic shuffling and land searching with cards like Evolving Wilds and Myriad Landscape ensured mana consistency necessary for the decks' combos.
Notable Cards
The Prismatic Bridge // The Prismatic Bridge
Groundskeeper
Myriad Landscape
Evolving Wilds
Summary
The game featured four players piloting Kaldheim-themed commanders: Aesi, Tyrant of Gyre Strait; Lathril, Blade of the Elves; Ranar the Ever-Watchful; and Esika, God of the Tree // The Prismatic Bridge. Early turns involved setting up mana bases and establishing board presence, with Aesi focusing on landfall and card draw, Lathril building a wide elf token army, Ranar utilizing blink effects to generate value, and Esika aiming to cheat large creatures into play via the Prismatic Bridge. The game’s tempo shifted as key enchantments like Prismatic Bridge helped deploy threats quickly, while Aesi leveraged landfall triggers to maintain card advantage. Lathril’s elf synergy pushed aggressive board states, but was vulnerable to potential board wipes. Ranar’s blink strategy provided resilience and incremental advantage. The pivotal moments included strategic land plays, graveyard recursion, and combat phases where board states transformed rapidly. Ultimately, the game revolved around maintaining board control through synergistic combos and maintaining card advantage until a decisive strike could be made with large creatures or overwhelming token swarms.