Deck Strategies
General Ferrous Rokiric
Cast multicolored spells to create golem tokens and establish a wide Boros board to overwhelm opponents.
Grist, the Hunger Tide
Leverage insect tribal synergies and Grist's planeswalker abilities to generate value and control through creature interactions.
Yusri, Fortune's Flame
Utilize coin flipping mechanics to generate card advantage and free spell casts, creating unpredictable and powerful turns.
Zabaz, the Glimmerwasp
Exploit modular artifact synergies to grow creatures quickly, applying aggressive pressure with artifact counters and combat tricks.
Gameplay Insights
- 1
Targeting specific artifacts with Vandalblast was crucial to disrupt Zabaz's modular synergy while preserving needed mana rocks for others.
- 2
Playing Sword of the Animist early was debated, showing the tension between ramping versus holding resources for future plays.
- 3
Grist's ability to draw multiple cards each combat phase created a significant advantage, especially combined with Yusri's coin flip free spells.
- 4
Choosing to attack certain players instead of others shifted diplomatic dynamics and board control during the midgame.
- 5
The lack of removal in some decks forced players to rely on board presence and synergies rather than direct disruption.
Notable Cards
Vandalblast
Sword of the Animist
Field of the Dead
Hornet Queen
Summary
The game features four new commanders from Modern Horizons 2, each bringing unique strategies to the table. General Ferrous Rokiric focuses on casting multicolored spells to generate golem tokens, aiming to build a strong Boros board presence. Grist, the Hunger Tide, a Golgari planeswalker commander, centers around insect tribal synergies and leveraging creature interactions. Yusri, Fortune's Flame employs a coin-flip mechanic to create chaotic and potentially powerful turns. Zabaz, the Glimmerwasp leads a modular artifact counters deck, aiming to grow creatures quickly through modular synergies. Early turns saw a conservative start with players deploying lands and mana rocks. One key moment was the handling of removal spells like Vandalblast, with players carefully choosing targets to maintain board presence and tempo. The interaction between Yusri's coin flips and Grist's insect tribal creatures was highlighted as a potential for explosive plays, especially with the possibility of drawing multiple cards and playing spells for free based on coin flip outcomes. Meanwhile, Zabaz's modular counters and General Ferrous's golem production provided steady pressure and board development throughout the game.