Deck & Commander Strategies
Infinite Guideline Station
Focuses on artifact and land synergy, using stationing mechanics to build up powerful ships and leveraging land sacrifices to draw cards and deal incremental damage, aiming for a grindy value game with incremental advantage and chip damage.
Hearthhull, the Worldseed
Utilizes land sacrifice and card draw to fuel a value engine while pinging opponents with damage via Hearthhull's abilities; combines this with creatures that benefit from landfall and sacrifice triggers to control the board and outlast opponents.
The Seriema
Leverages flicker and blink effects on legendary creatures to generate value and board advantage, protecting key creatures with stationing and using legendary synergies to control the battlefield and generate tokens.
Inspirit, Flagship Vessel
Builds an artifact golem army enhanced by proliferate and charge counters, using powerful artifact synergies to generate tokens and ramp up counters, culminating in large scale damage and card draw from key artifact activations.
Gameplay Insights
- 1
Sacrificing lands to Hearthhull repeatedly draws cards and chips away at opponents, creating a steady value engine while maintaining pressure.
- 2
Max's use of Infinity to generate nine robot tokens and then drawing nine cards off its trigger was a game-changing moment that swung tempo heavily in his favor.
- 3
The strategic use of Kataki to tax and disrupt artifact-heavy decks slowed down opponents significantly, forcing careful mana and board management.
- 4
The Seriema's stationing ability to protect tapped legendary creatures enabled Arja to maintain board presence despite aggressive attacks and removal.
- 5
Max's well-timed Toxic Deluge wiped the board except for Infinity, simultaneously stabilizing his life total with Daxos and maintaining his key threat.
- 6
Multiple flicker effects with Filelia and Flickerwisp combined with legendary creature tutors allowed Arja to continually generate value and adapt to board states.
- 7
The interplay of proliferate from Inspirit and Titan Forge enhanced artifact counters and ramped up damage potential quickly, emphasizing the importance of counter synergies in the game.
Notable Cards
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Kataki, War's Wage
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Hearthhull, the Worldseed
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Toxic Deluge
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Titan Forge
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Daxos, Blessed by the Sun
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Glare of Subdual
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Flickerwisp
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Sprouting Goblin
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Arcane Signet
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Retreat to Hagra
Gameplay Summary
The game unfolds with four players piloting spaceship-themed decks, each leveraging unique strategies centered around their commanders and synergistic artifact and land interactions.
Early turns see slow board development with key cards like Kataki and Serima establishing early pressure and disruption.
The player with Hearthhull focuses heavily on land sacrifice and card draw mechanics, using Hearthhull's stationing and activation abilities to drain opponents gradually while setting up a strong board state with Exploration Brood Ship and other synergistic creatures. Max, piloting Inspirit, leverages artifact synergies and golem tokens generated from General Ferris and Silvala Explorer Returned, using proliferate effects and charge counters on Inspirit and Titan Forge to build overwhelming threats.
A pivotal moment occurs when Max uses Infinity's massive token generation and activation to draw a large number of cards and push through heavy damage, followed by a well-timed Toxic Deluge that clears the board except for Infinity itself, stabilizing his position.
Arja, playing The Seriema, uses flicker and blink effects with legendary creatures like Filelia and Brimaz, alongside protective stationing from The Seriema to maintain board presence and leverage powerful legendary synergies.
The game sees continual interaction involving flicker, sacrifice, and board control, with players contesting artifacts and creatures to maintain tempo.