Deck & Commander Strategies
Dina, Soul Steeper
Leverages life gain and sacrifice synergies, using small instants and creatures like Death Greeter and Blood Artist to convert incremental life gain into damage and board control, while recurring creatures for sustained advantage.
Nekusar, the Mindrazer
Focuses on wheel effects and damage from spells and creatures to force opponents to discard and take damage, capitalizing on continuous card draw and damage synergy with the companion Obosh to increase damage output.
Mavinda, Students' Advocate
Utilizes a large suite of instants and sorceries to generate card advantage and trigger heroic abilities, combining combat tricks and removal to maintain control and leverage creatures that benefit from spellcasting.
Arcades, the Strategist
Combines defensive walls that draw cards with a combo win condition involving infinite mana and double strike, using protective equipment and recursion to maintain board presence and overwhelm opponents through repeated attacks.
Gameplay Insights
- 1
Kelly skillfully exploited creature sacrifice and recursion with Death Greeter and Rose Trader to generate multiple life drain triggers, maintaining pressure while replenishing board presence.
- 2
Scoop effectively used wheel effects and Nekusar's damage synergy to disrupt opponents' hands and keep drawing cards, while also benefiting from Obosh’s damage doubling effect for aggressive plays.
- 3
Peter's use of heroic triggers and combat tricks with Mavinda enabled him to maintain tempo and control, including well-timed protection spells to keep key creatures alive.
- 4
The Arcades player balanced defensive plays with aggressive card draw from walls and set up infinite mana combos using equipment and bounce effects to leverage overwhelming combat damage.
- 5
Repeated interaction with the opponent's board state through timely removal and combat tricks was crucial in managing threats and preventing any single player from gaining a runaway advantage.
Notable Cards
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Blood Artist
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Skullclamp
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Vanguard of Brimaz
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Magus of the Jar
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Lightning Greaves
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Sakashima the Impostor
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Blight Sickle
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Wall of Stolen Identity
Gameplay Summary
The game featured four diverse commanders with distinct strategies clashing in a dynamic multiplayer Commander match.
Early on, Kelly piloting Dina, Soul Steeper, focused on accumulating life and leveraging small instant triggers to convert life gain into incremental damage.
Kelly's adept use of Death Greeter and Blood Artist created a steady engine of life drain and board presence, which she further enhanced by sacrificing creatures to Rose Trader and recurring them via Malachi's Rebirth.
Meanwhile, Scoop on Nekusar, the Mindrazer with Obosh, the Preypiercer as companion, leveraged wheel effects and direct damage from creature attacks and spells to pressure opponents and refill his hand continuously, maintaining a potent threat level throughout the game.
Peter's Mavinda, Students' Advocate deck aimed to cast a large suite of instants and sorceries to generate card advantage and disruptive heroic triggers, deploying creatures like Vanguard of Brimaz and using combat tricks to maintain board control.
The player on Arcades, the Strategist blended wall-based defense with an aggro-combo plan, using walls with high toughness to draw cards while setting up infinite mana combos to overwhelm opponents with double striking walls, protected by equipment like Lightning Greaves for resilience.
Throughout, strategic plays included deft use of removal, combat tricks, and recursion engines, with pivotal moments such as Kelly's repeated creature sacrifices and Scoop's wheel-driven card draw and damage spikes significantly shifting board states.
The game revolved around managing life totals and card advantage, with each player attempting to leverage their commander’s unique mechanics to outlast or eliminate the others.