Marath vs. Ghyrson - LTC#8 Sunday - Round 1 - Duel Commander - EDH│MTG│bitzelberg thumbnail Blurred backdrop thumbnail
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Marath vs. Ghyrson - LTC#8 Sunday - Round 1 - Duel Commander - EDH│MTG│bitzelberg

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Marath, Will of the Wild

    Marath, Will of the Wild

    An aggressive token and one-power creature deck that uses Marath's ability to turn small damage effects into efficient board wipes, leveraging incremental damage and token generation to overwhelm opponents.

  • Ghyrson Starn, Kelermorph

    Ghyrson Starn, Kelermorph

    A midrange deck with a focus on removal and cycling lands to find key spells and stabilize the board, aiming to outvalue aggressive decks through efficient answers and incremental advantage.

Gameplay Insights

  • 1

    Failing to properly account for first strike on Oreskos Pride led to inefficient use of removal spells and loss of tempo for the Marath player.

  • 2

    Marath's synergy with one-power creatures allows it to convert one damage effects into three damage board wipes, creating strong board control early.

  • 3

    Ghyrson Starn's Mulligan to five cards slowed down its ability to find lands and answers, contributing to an early concession.

  • 4

    Cycling lands in Ghyrson's deck provide flexibility in mana fixing and interaction with Blood Moon effects, though they can come in tapped and delay tempo.

  • 5

    Maintaining composure after suboptimal plays is crucial, as early mistakes can significantly impact the board state in aggressive matchups.

Notable Cards

  • Marath, Will of the Wild

    Marath, Will of the Wild

  • Ghyrson Starn, Kelermorph

    Ghyrson Starn, Kelermorph

  • Firebrand Archer

    Firebrand Archer

  • Spectral Sailor

    Spectral Sailor

  • Gut Shot

    Gut Shot

  • Wooded Foothills

    Wooded Foothills

Gameplay Summary

The game showcased a matchup between Marath, Will of the Wild and Ghyrson Starn, Kelermorph, with Marath running an aggressive one-power creature lineup that leverages its commander to convert one damage effects into three damage board wipes.

Early on, a critical misplay occurred when the player controlling Marath failed to correctly handle combat involving a first strike creature, leading to inefficient removal and a suboptimal board state.

Despite this setback, Marath's deck aimed to maintain pressure through incremental damage and token generation.

Ghyrson Starn's deck utilized a mix of red spells and a cycling land package to find answers and stabilize, though a Mulligan to five cards hindered its pace and resource development.

Ultimately, Ghyrson conceded the game due to the overwhelming board presence established by Marath, demonstrating the latter's strong early-game aggression and synergy between its commander and low-cost creatures.

The game highlights the importance of precise play and the impact of early tempo swings in Duel Commander format.

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