Deck Strategies
Krenko, Mob Boss
Flood the board with goblin tokens quickly and use sacrifice outlets like Goblin Bombardment to control the board and chip away at opponents' life totals.
Yuriko, the Tiger's Shadow
Use unblockable ninja creatures and commander jutsu to deal heavy damage and trigger Yuriko's ability to reveal and cast powerful, low-cost spells from the top of the deck.
Yeva, Nature's Herald
Ramp into big elves and utilize flash creatures to maintain board presence and respond to opponents, leveraging the ability to cast spells at instant speed.
Akiri, Line-Slinger
Equip artifacts to boost a single aggressive attacker and repeatedly deal damage, often supported by artifact synergies and equipment to control the board.
Tymna the Weaver
Leverage artifact synergies, equipment, and token generators to build a resilient board state, drawing cards through combat damage and controlling the pace of the game.
Gameplay Insights
- 1
Scott’s use of Commander’s Jitsu to constantly bring Yuriko back to the battlefield enabled multiple unblockable attacks and maximized damage output early in the game.
- 2
Adam’s strategic use of Mirage Mirror copying key creatures like Yuriko and Fassa allowed him to manipulate combat phases, making creatures unblockable and increasing pressure.
- 3
Peter’s timely use of Mokou Kuro to draw cards and prevent massive damage from Temporal Trespass was crucial in stabilizing the game state temporarily.
- 4
The combination of equipment like Lightning Greaves and Battle Axe on Tymna’s board allowed for fast, repeated attacks and efficient use of combat damage triggers for card draw and removal.
- 5
Goblin Bombardment in Krenko’s deck served as a versatile tool to remove problematic creatures by sacrificing tokens, providing control while maintaining offensive pressure.
Notable Cards
Goblin Welder
Ruby Medallion
Part the Waterveil
Smothering Tithe
Mirage Mirror
Lightning Greaves
Fierce Empath
Temporal Trespass
Arcane Adaptation
Goblin Bombardment
Shared Animosity
Mox Opal
Solemn Simulacrum
Summary
The game began with a typical multiplayer EDH setup where each player developed their board state incrementally. Scott piloting Yuriko aggressively pushed damage early through unblockable ninjas and commander jutsu interactions, dealing significant damage and leveraging Yuriko's ability to reveal high-impact spells. Adam on Tymna focused on artifact synergies, utilizing equipment like Lightning Greaves and Battle Axe to boost his creatures and repeatedly swinging with Kiri, Line-Slinger. Peter on Yeva built a ramp and toolbox strategy, using creatures like Fierce Empath and tutors to find key creatures and ramp spells. The narrator’s Krenko deck aimed to flood the board with goblins and leverage sacrifice outlets such as Goblin Bombardment for incremental control and damage. Key turning points included Adam’s use of Mirrodin’s Mirage Mirror to copy powerful creatures like Yuriko and Fassa, enabling him to create unblockable attackers and leverage multiple equipment. Scott’s aggressive Yuriko swings combined with spells like Part the Waterveil granted him extra turns and significant damage output. Peter’s ramp and control tools kept the board in check, but Adam’s repeated swings with Kiri grew overwhelming, especially after equipping multiple artifacts and making creatures unblockable. The game concluded with Adam leveraging his massive board presence and equipment to eliminate Scott, showcasing the power of artifact synergies and combat tricks in Mardu colors.