Deck & Commander Strategies
Ob Nixilis, Captive Kingpin
Utilizes damage triggers from Kadic Parasite and other sources to draw cards and generate incremental advantage, aiming to leverage storm-like combos with spells such as Grapeshot to finish the game with lethal damage.
Atraxa, Grand Unifier
Ramp and control focused, leveraging mana acceleration and interaction to maintain board presence, counter spells, and card draw to outlast opponents and stabilize the game.
Kenrith, the Returned King
Uses efficient mana acceleration, permission, and flexible removal to control the board state, protect key pieces, and capitalize on Kenrith's versatile abilities for value and utility.
Narset, Enlightened Master
Control and value engine built around counterspells, card advantage, and powerful spells like Cyclonic Rift and Expropriate, aiming to control the game tempo and leverage big spells for a decisive advantage.
Gameplay Insights
- 1
Ob Nixilis's synergy with incremental damage from Kadic Parasite triggers powerful card draw chains that enable a storm finish.
- 2
Players carefully sequence their responses to maximize interaction, especially around key spells like Defense Grid and Vampiric Tutor.
- 3
Firebrand Archer's damage trigger combined with multiple spells played in a turn significantly increases storm damage output.
- 4
Despite heavy counterspell presence, incremental damage and card draw from Ob Nixilis make it difficult for opponents to fully shut down his combo attempts.
- 5
Targeting the player with the most interaction potential (Atraxa) for damage spikes helps limit the opponents' ability to respond.
Notable Cards
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Wheel of Misfortune
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Demonic Tutor
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Firebrand Archer
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Grapeshot
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Vampiric Tutor
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Defense Grid
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Cyclonic Rift
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Expropriate
Gameplay Summary
The game begins with each player establishing their mana base and early board presence.
Ob Nixilis sets up a damage and card draw engine using Kadic Parasite combined with Simeon Spirit Guide and ritual spells, quickly building up a board state that punishes opponents for drawing cards.
Atraxa develops ramp and interaction, holding up counterspells and aiming to control the board while advancing her own game plan.
Kenrith focuses on efficient mana acceleration and permission, using cards like Mental Misstep and defense grid to protect his position.
Narset builds a control and value engine with counterspells and powerful spells like Cyclonic Rift and Expropriate, aiming to seize control of the game through card advantage and tempo swings. A pivotal moment arises when Ob Nixilis leverages his damage triggers and card draw synergy to chain multiple spells, including a Grapeshot storm kill attempt.
Despite heavy interaction and counterspells from the other players, Ob Nixilis manages to generate enough storm count and mana to push lethal damage through, aided by Firebrand Archer and other burn spells.
The other players respond with counterspells and removal, but Ob Nixilis's continuous card draw from his commander damage triggers proves overwhelming.
The game features intense interaction around key spells like Defense Grid and Vampiric Tutor, with players carefully sequencing their responses to maintain control.
Ultimately, the game revolves around Ob Nixilis's ability to convert incremental damage triggers into a storm kill, while the other decks aim to disrupt and outvalue him through control, ramp, and attrition.