Deck Strategies
Sai, Master Thopterist
Builds an artifact token army by creating Thopters whenever artifacts enter the battlefield, leveraging artifact synergies and evasion to pressure opponents.
Yarok, the Desecrated
Doubles triggered abilities to generate massive value from creatures and artifacts, focusing on clue tokens, token production, and board presence.
Atla Palani, Nest Tender
Generates and sacrifices eggs and other tokens to produce larger threats and trigger powerful enters-the-battlefield effects, controlling the board with removal and haste-enabled creatures.
Oloro, Ageless Ascetic
Focuses on incremental life gain and control elements, stabilizing the board with defensive spells and creatures while slowly draining opponents through attrition.
Gameplay Insights
- 1
The use of Anger of the Gods by Atla's pilot to clear the board was a key turning point, though Yarok’s commander allowed for rapid token regeneration and value accumulation.
- 2
Sai’s player prioritized creating multiple flying Thopter tokens and equipping them for increased damage output, maintaining constant aerial pressure.
- 3
Oloro’s player used life gain triggers and Propaganda to slow down opponents' attacks while developing a steady board presence.
- 4
Yarok’s doubling of triggered abilities enabled explosive growth in clues and tokens, quickly overwhelming opponents with a large board state.
- 5
Sacrificing eggs to Anger of the Gods not only cleared creatures but also triggered Atla’s ability multiple times, creating powerful threats.
- 6
The interaction between token generation and +1/+1 counters on Yarok’s board created a snowball effect that was difficult to stem without major removal.
Notable Cards
Tireless Tracker
Anger of the Gods
Rhythm of the Wild
Propaganda
Sunscorch Regent
Foundry Inspector
Summary
The game began with all four players developing their boards and casting ramp and utility creatures to establish early presence. Tom’s Sai, Master Thopterist deck focused on artifact synergy, creating flying Thopter tokens through cards like Foundry Inspector and Retrofit Foundry, steadily applying pressure with multiple evasive creatures. Thomas on Atla Palani, Nest Tender leveraged token generation and sacrifice effects, using creatures like Rhythm of the Wild and Anger of the Gods to control the board and generate value. Chris piloted Yarok, the Desecrated, taking advantage of doubling triggered abilities to amass clues and grow a formidable army of plant tokens, enhanced by cards like Tireless Tracker and Spawn Harmonic. Martin’s Oloro, Ageless Ascetic deck worked to stabilize the game with life gain and cards like Propaganda, while casting key creatures such as Sunscorch Regent and Solitary Warden to maintain control and incremental advantage. A pivotal moment came when Thomas used Anger of the Gods to clear the board, only for Chris to rebuild quickly with Yarok’s ability, creating a huge board state of tokens and clues. Chris then cast powerful artifacts like Mere Battlesphere, swinging for significant damage and putting immense pressure on Martin and the others. Tom’s Sai deck continued to produce flying threats and applied steady aerial damage, while Martin’s Oloro deck used life gain and control elements to mitigate pressure. The game featured multiple board wipes and strategic use of commanders' abilities, with the players jockeying for control over the board and resources. Overall, the game revolved around Yarok’s value engine and token swarm, Sai’s artifact tokens, and Oloro’s life gain and attrition, with Atla’s token generation and sacrifice synergy influencing the flow of combat and board presence throughout.