New Legends from Rivals of Ixalan | Game Knights 14 l Magic the Gathering Gameplay Commander / EDH thumbnail Blurred backdrop thumbnail
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New Legends from Rivals of Ixalan | Game Knights 14 l Magic the Gathering Gameplay Commander / EDH

The Command Zone


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kumena, Tyrant of Orazca

    Kumena, Tyrant of Orazca

    The deck aims to generate value through tapping and untapping shenanigans and outlasting opponents in a long game, finishing them off with unblockable creatures.

  • Zacama, Primal Calamity

    Zacama, Primal Calamity

    The goal of the deck is to ramp quickly and use Zacama's abilities to control the board by removing threats while gaining life.

  • Elenda, the Dusk Rose

    Elenda, the Dusk Rose

    This deck seeks to benefit from creatures dying, putting counters on Elenda, and creating a swarm of vampires for a massive attack.

  • Azor, the Lawbringer

    Azor, the Lawbringer

    The deck aims to draw cards, control the board by removing small creatures, and dominate by attacking with Azor from the air.

Gameplay Insights

  • 1

    Mel's play of Propaganda early in the game introduced a political element that could significantly affect the course of the game, especially for Craig who likes to attack with multiple creatures.

  • 2

    Josh's early play of Vedalken Orrery allowed him to keep mana open and play reactively, potentially disrupting opponents' plans.

  • 3

    Jimmy's use of Herald's Horn and Sensei's Divining Top in conjunction allowed him to manipulate his draws and maximize the value he got from his merfolk tribal deck.

  • 4

    Craig's use of Guy's Cradle in conjunction with Thornscape Familiar allowed him to potentially play his commander, Zacama, Primal Calamity, much earlier than expected, putting a significant threat on the board.

Notable Cards

  • Propaganda

    Propaganda

  • Vedalken Orrery

    Vedalken Orrery

  • Herald's Horn

    Herald's Horn

Gameplay Summary

This intense game saw four players, each with unique strategies revolving around their chosen commanders from the Rivals of Ixalan set.

Early in the game, most players focused on setting up their boards with mana ramp and card draw engines, trying to get ahead in resources.

The game heated up quickly with Craig's Zacama, Primal Calamity deck threatening to come online quite early due to his aggressive ramping strategy.

Mel, piloting an Azor, the Lawbringer deck, introduced a political aspect to the game by playing Propaganda, which aimed to discourage aggressive attacks.

Meanwhile, Jimmy, commanding Kumena, Tyrant of Orazca, set up his own card draw engine and started to control the flow of the game, while Josh, with Elenda, the Dusk Rose, seemed to be biding his time, setting up for a big turn with his commander.

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