The War of Hand and Land! Tourach vs Nissa | Round 1 | Monarch | Duel Commander 121823 thumbnail Blurred backdrop thumbnail
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The War of Hand and Land! Tourach vs Nissa | Round 1 | Monarch | Duel Commander 121823

Duel Commander PH


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Tourach, Dread Cantor

    Tourach, Dread Cantor

    Utilizes aggressive discard and disruption to limit the opponent's resources, aiming to control the pace of the game and prevent ramp or combo setups.

  • Nissa, Vastwood Seer // Nissa, Sage Animist

    Nissa, Vastwood Seer // Nissa, Sage Animist

    Focuses on ramping mana through land drops and transformation to Sage Animist, then animating lands to build a resilient board presence and overwhelm the opponent.

Gameplay Insights

  • 1

    Tourach's discard ability effectively slows Nissa's ramp and card advantage, forcing her to find alternative ways to maintain board presence.

  • 2

    Nissa's transformation into Sage Animist is a key turning point, enabling her to animate lands and shift the game's tempo.

  • 3

    The duel hinges on the balance between Tourach's disruption and Nissa's incremental ramp and threat generation.

Notable Cards

  • Tourach, Dread Cantor

    Tourach, Dread Cantor

  • Nissa, Vastwood Seer // Nissa, Sage Animist

    Nissa, Vastwood Seer // Nissa, Sage Animist

Gameplay Summary

In this Duel Commander match, Tourach, Dread Cantor faces off against Nissa, Vastwood Seer // Nissa, Sage Animist in a game centered around resource control and board presence.

The game begins with both players developing their board states cautiously, with Tourach focusing on disrupting Nissa's land drops and card advantage through discard effects.

Nissa aims to ramp mana by flipping into her Sage Animist form, generating additional land resources and leveraging that advantage to stabilize the board. A pivotal moment occurs as Tourach uses his disruption tools to keep Nissa's growth in check, forcing Nissa to rely on incremental land drops and creature plays.

However, Nissa manages to transform and start applying pressure by animating lands and creating threats that challenge Tourach's defensive position.

The game turns on the interaction between Tourach's disruption and Nissa's ramp and board presence, with the eventual win condition revolving around Nissa creating an overwhelming board state that Tourach cannot dismantle fast enough.

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