Deck & Commander Strategies
Inquisitor Greyfax
Generate clue tokens through investigations and leverage them for card advantage and control, embodying a detective theme focused on resource denial and incremental value.
Jadzi, Oracle of Arcavios
Use subterfuge and behind-the-scenes manipulation to control the flow of the game, including stealing and exchanging creatures to disrupt opponents and gain advantages.
Kotose, the Silent Spider
Steal opponents' permanents and jewels, then escape with them, creating value by commandeering resources and weakening other players' boards.
Zedruu the Greathearted
Gift opponents problematic permanents that may hinder them while gaining benefits from these gifts, using political chaos and life gain to control the game state.
Gameplay Insights
- 1
Casting For Another Session to exchange control of creatures, including commanders, created a major shift in board control and forced players to adapt their strategies.
- 2
Using Immortality triggered mass reveals from libraries, flooding graveyards and enabling graveyard-focused synergies that changed resource availability.
- 3
The Aberration Most Consuming grew exponentially due to opponents not casting creatures, becoming a significant threat that eventually delivered a lethal attack.
- 4
Players carefully timed creature tapping and combat steps to mitigate damage and leverage goaded creatures, showcasing nuanced combat interactions.
- 5
Zedruu's gifting strategy created political tension and chaos, forcing opponents to consider the consequences of attacking or blocking certain creatures.
- 6
Despite the strict budget constraints, players managed to assemble synergistic and thematic boards that highlighted creative deckbuilding within limitations.
Notable Cards
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Fractured Sanity
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Decanter of Endless Water
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Jackal Pup
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Keymaster Rogue
Gameplay Summary
The game featured four thematic Batman-inspired commanders, each piloted with distinct jank strategies.
Early turns involved setting up mana bases and deploying utility creatures and artifacts, with players focusing on their individual game plans.
Inquisitor Greyfax aimed to generate clue tokens and leverage investigation mechanics, emphasizing a detective theme.
Jadzi, Oracle of Arcavios, utilized subterfuge and manipulation, while Kotose, the Silent Spider, focused on stealing opponents' permanents to gain advantage.
Zedruu the Greathearted played a political and chaotic role, gifting problematic permanents to opponents to disrupt their boards. Midgame saw pivotal moments such as casting Fractured Sanity to mill opponents' libraries, and a large Aberration Most Consuming growing to a threatening size.
A key interaction was the use of For Another Session to exchange control of creatures, including commanders, shaking up the board state significantly.
Immortality was cast to trigger mass reveals and put more cards into graveyards, fueling graveyard-centric synergies.
Strategic creature swaps and control changes led to tense combat decisions.
Ultimately, a lethal attack capitalized on the boosted Aberration, ending the game with a dramatic finish.
The gameplay highlighted creative synergy and thematic interactions within a strict budget limit, showcasing how flavorful jank decks can produce engaging and interactive Commander experiences.